Retopoflow 4 [Beta]

Orange Turbine in Addons


THE Retopology Toolkit for Blender

Retopoflow is a comprehensive set of tools that help make quick work of creating custom, clean, mid or low polygon meshes on top of high resolution sculpts or scans.

Version 4 is a complete rewrite that adds new features, tightly integrates the tools into Blender's Edit Mode, and massively boosts performance. 

Retopoflow 4 is currently discounted while in beta. The price will increase to $85.99 once the official release is ready. 

❤️ Orange Turbine, a project of Autotroph, contributes to Blender development through its Corporate Gold sponsorship of the Blender Development Fund. Your purchase of Retopoflow helps make this possible!

Built for artists, by artists

Quality retopology is essential for efficient rigging, animation, texturing, and even rendering, but we also know from years of experience that it can often be a tedious chore. That’s why, since 2014, we've set out to do something that few thought was even possible - make retopology actually fun! :D

Retopoflow is my favorite tool for manual retopology among all the different software that I have tried. The developers are passionate and are always finding new ways to make the addon better. Thank you! 

Daniel Bystedt, senior character artist and creative lead at Goodby Kansas Studios

The tools in Retopoflow are designed to be used by artists and make the retopology process feel more like quick sketching and less like monotonous pointing and clicking (especially with a tablet!) and make good topology practices, like evenly spaced quads, the default rather than the exception.

Here’s a quick intro to the power of each new tool you’ll be getting:


 Contours


With Contours, you can quickly place and adjust loops around any cylindrical form. Just hold Ctrl and left click drag, and a loop will wrap around the high poly surface. You can adjust the number of vertices in the new loop by scrolling. Notice how, in the example above, the loop wraps perfectly around the finger even though there are several fingers overlapping in the view. Contours gets it right where other tools routinely fail because our advanced algorithm walks the loops around the mesh instead of using a simple shrink wrap approach.


 PolyStrips


Quickly sketch to define your most important loops with PolyStrips. Just hold Ctrl and left click drag to draw out a strip. Starting or stopping your drawing over existing geometry will create a bridge. The size of the polygons is determined by the brush size, and you can easily add or remove segments by scrolling after a loop is placed. 

The best part? You can also use PolyStrips to manipulate any selection of quads like a Bezier curve. It even works with proportional editing! Everything is automatically snapped to the surface so you can focus on what’s important - the perfect placement of your key loops.

 

 Strokes


To quickly extend your main loops or define grids in larger areas, switch to the Strokes tool. Drawing out a single line will place a row of selected edges, and drawing another stroke roughly parallel to a selection will connect the two with an even grid of interpolated quads. 

Or you can draw out from a vertex to extrude your selection in the other direction, draw closed loops to create circles, draw between geometry to fill in gaps, and more! 


 PolyPen


Sometimes you need to be extremely precise and deliberate, and PolyPen is built to give you maximum control over fine details. Select an edge, hold Ctrl, and click to extend the selection using triangles, quads, or an automatic combination of both. PolyPen will automatically snap to other vertices and edges and can even be used as a knife to make basic cuts. 


 Relax


Gently massage your geometry into evenly-spaced perfection with the Relax tool. It behaves just like a sculpting brush, except that it keeps all vertices snapped to the high poly geometry and shifts them towards a clean layout. Controls for what mesh features it tries to correct are adjustable so that you can use it in a wide variety of situations.


 Tweak


It’s not particularly fun to select and then move lots of vertices around one by one, so if you need to do some bigger adjusting then reach for the Tweak tool. It pushes and pulls the geometry like a sculpt brush in a way that’s fast, fluid, and intuitive.


 Patches [coming soon]

Patches is a great tool in Retopoflow 3 that can be used to automatically fill large areas with a grid of quads, but it's not quite ready yet in Retopoflow 4 beta. Hold tight! 


The lowest price Retopoflow will ever be

Retopoflow 4 is already extremely stable, even in beta, but we know pre-release software is never perfect. As a thank you for supporting us early, anyone who purchases the beta is getting v4 at $25 off the usual price ($85.99) and will receive all future upgrades to it for free. 


Upgrading from version 3?

Existing Superhive Retopoflow customers can use the coupon code retopoflow-og at checkout for 25% off. Combined with the reduced price during the beta, that comes to about $45, which is just over $40 off the regular price of $85.99. 

If you'd like to stick with version 3, no worries! We will continue to keep it updated for at least two years after the full release of version 4, and it will also receive a large performance update in the very near future. 


Created with love from the same folks behind CG Cookie 

Retopoflow is currently developed and maintained by Jonathan Williamson, Dr. Jon Denning, Jonathan Lampel, and JF Matheu as part of Autotroph's Orange Turbine. Our goal is to make Blender the #1 app for modeling and retopology. 

If you've loved using Retopoflow, we'd love to hear about it! 

I am an indie game developer (with some 10+ years of AAA experience). I use Blender for nearly all my 3D work (modelling, animation). I love sculpting, but retopology was always a daunting task. Sometimes I even preferred to create low poly models right away and just add some details in Substance Painter to save some time. Retopoflow changed that. [...] and the retopology process is a smooth and pleasant experience :). I actually started to like it a lot - it's a lot more like sculpting now.
- Maciej Szcześnik, co-founder of Vinci Games and lead gameplay designer on The Witcher 2

Been using Retopoflow for about 10 years now, and I cannot recommend it enough. Best retopo tool out there!
- Mattias Lind, character artist at Milford Animation Studio
This is a very important tool in my workflow, it turns the retopology process into a very pleasant and relaxing process. A big thanks to you guys, for making this awesome tool available!
- Lucas Falcao, freelance character artist
  • Commercial use

    $59.99
  • 2-5 people

    $105.99
  • 6-14 people

    $299.99
  • 15+ people

    $899.99
$59.99

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Details
Sales 300+
Rating
4 ratings
Published 7 days ago
Software Version 4.4, 4.3, 4.2
Extension Type Add-on
License GPL