Retro Circuit Board Material
Files:
Purchasers will receive three zip files:
- Retro Circuit Board Material 1K.zip
- Retro Circuit Board Material 2K.zip
- Retro Circuit Board Material 4K.zip
Use Notes:
- Use GL normals for Blender and Unity, DX for Unreal.
- Multiply AO by color map (Blender) or plug directly into AO slot (engine dependent).
- Displacement requires tessellation or subdivision. I recommend Adaptive Subdivision if rendering in Cycles.
- Displacement intensity may need to be adjusted depending on the mesh and engine.
Message me if you need help setting things up!
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