Retro Circuit Board Material
Do I need to use all the maps?
No, at a minimum, color, normal, and roughness will work in many cases.
Why does the material look different in my engine?
This can be attributed to different lighting setups, exposure, tone mapping, view transforms, etc. Try checking you textures color space. If you're using Blender, the color space for AO, roughness, metallic, normal, and height should all be set to "non-color."
Is this material seamless?
Yes!
Which normal map should I use?
Blender: GL
Unity: GL
Unreal: DX
Three.js: GL
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