Retro Circuit Board Material

Patrick Burton in Sci Fi


Do I need to use all the maps?
No, at a minimum, color, normal, and roughness will work in many cases.
Why does the material look different in my engine?
This can be attributed to different lighting setups, exposure, tone mapping, view transforms, etc. Try checking you textures color space. If you're using Blender, the color space for AO, roughness, metallic, normal, and height should all be set to "non-color."
Is this material seamless?
Yes!
Which normal map should I use?

Blender: GL
Unity: GL
Unreal: DX
Three.js: GL

$8.50

Have questions about this product?
Login to message

Details
Dev Fund Contributor
Published 5 months ago
Blender Version 5.0
Render Engine Used Cycles, Eevee
Misc Data Low-High-Resolution
License Royalty Free