RG CAD Tools

RGSoftware in Rendering



RG CAD Tools

Videos at - https://www.youtube.com/@RGSoftware-p5q

Stop fighting with Blender's default workflow. RG CAD Tools brings the precision and speed of professional CAD software directly into Blender.

Draft with confidence using familiar Line and Polyline commands. Snap to endpoints, midpoints, and intersections with pixel-perfect accuracy. Move, copy, and rotate using the basepoint workflow you already know from AutoCAD.

Extend, trim, break, fillet, and lengthen edges with surgical precision. Align objects by faces or vertex pairs in seconds. Measure distances and total lengths without manual calculations.

Every tool respects your input. F8 for orthogonal mode. F3 to toggle snapping. XYZ keys for axis constraints. Type exact values when you need them.

Built for architects, product designers, and anyone who demands precision from their 3D workflow. No more imprecise drags. No more guessing. Just efficient, command-based control.

RG CAD Tools. CAD power inside Blender.

How to Install RG CAD Tools

Installing RG CAD Tools takes less than a minute.

First, download the rg_cad_tools.zip file from your purchase confirmation or account page.

Open Blender. Navigate to Edit, then Preferences, then Add-ons. Click the Install button in the top right corner. Locate and select your downloaded rg_cad_tools.zip file. Click Install Add-on.

Find RG CAD Tools in the list and check the box to enable it. The addon activates immediately.

Access the tools by pressing the N key in the 3D viewport to open the sidebar. Look for the RG CAD tab. All commands and settings are organized in collapsible panels.

RG CAD Tools requires Blender 4.0 or newer. No additional dependencies needed.

Snap System

  • Endpoint (â–¡ Square) - Snap to vertex endpoints

  • Midpoint (â–³ Triangle) - Snap to edge centers

  • Intersection (× X) - Snap where edges cross

  • Nearest (⋈ Hourglass) - Snap to closest point on edge/face

Snap Controls:

  • Individual on/off toggles for each type

  • Global enable/disable (F3 during commands)

  • Configurable color and size in preferences

Measurement Tools

  • Measure Distance - Click two points to measure distance between them

  • Measure Selected - Calculate total length of selected edges/objects

  • HUD Display - Persistent on-screen display of measurements with position controls

Drawing Tools

  • Line - Draw single edges by clicking start and end points

  • Polyline - Draw connected line segments in one continuous object

Drawing Features:

  • Orthogonal mode (F8) - constrain to X/Y/Z axes

  • Numeric input - type exact distances

  • Axis constraints (X/Y/Z keys)

  • Global snap toggle (F3)

Alignment Tools

  • Align/Scale by Vertex Pairs - Align object using 2 source to 2 target point pairs

  • Align by Face - Align objects using selected faces with flip normal option

Transform Tools

  • Copy - Copy objects from basepoint to target point(s)

  • Move - Move objects from basepoint to target point

  • Rotate - Rotate objects around basepoint

Modify Tools

Explode

  • Split edge-only objects into separate edge objects

Break

  • Remove segment between two points on an edge

Fillet

  • Extend/trim two edges to meet at intersection

Lengthen

  • Extend or shorten edge with drag or numeric input

Extend

  • Extend edges to intersect with boundary objects


Trim

  • Remove edge segments using cutting objects

Edge Intersection

  • Add vertices at edge-edge or edge-face intersections

Additional Information

Additional Features

  • Undo (Ctrl+Z) - Step back through command phases

  • Right-click - Confirm selections / end commands

  • Escape - Cancel current operation

  • Custom Orientation - Align world coordinates to face or edge

Preferences

  • Snap symbol color picker

  • Snap symbol size (8-20)

  • Default snap type states

  • HUD position controls

  • Reset to defaults button

UI Organization

Tools are grouped in collapsible panels: Measure Tool, Draw, Align/Scale by Vertex Pairs, Align by Face, Modify, Extend, Trim


RG CAD Tools — Revision History

================================


1.15.28  (2026-04-27)

---------------------

Added

- Snapping: curve objects are now supported as snap targets. Curves

  are evaluated to temporary mesh data internally, allowing endpoint,

  midpoint, nearest, and intersection logic to use the existing mesh

  snapping paths without converting the scene object.

  (core.py, RG_GeometryCache.get_detailed_data)


Changed

- Snapping performance: repeated face-mesh vertex world/2D projections

  are memoized per snap pass, and repeated ray target / depsgraph work

  in the snap hot path was reduced.

  (core.py, rg_smart_snap)


Fixed

- Snapping: close-zoom visible objects are no longer dropped solely

  because projected bounding-box corners are clipped or fail to enclose

  the cursor. Candidate detection now falls back to a lazy cursor-ray

  vs object-AABB test when the projected bbox rejects an object.

  (core.py, RG_GeometryCache.find_candidates)


- Measure Distance: cancelling with Esc or right-click now clears the

  active HUD prompt, so "Pick end point (Esc to cancel)" no longer

  remains after cancel.

  (measure.py, RG_OT_Measure.finish)


1.15.27  (2026-04-27)

---------------------

Fixed

- Copy / Move / Rotate selection: object picking now matches the

  visible pickbox for wire and edge hits. The final edge test uses

  screen-space pixel distance instead of a fixed world-unit distance

  from the view ray, preventing distant objects from being selected

  in dense scenes.

  (transform.py, RG_OT_Transform.pick_object)


- Snapping precision: endpoint snapping on face meshes now has a

  tight screen-space fallback when the fast hit-polygon lookup misses

  a visually nearby vertex. Endpoint lock was widened slightly, and

  same-priority snap candidates now prefer screen distance before

  depth, so the snap point better matches the cursor position.

  (core.py, rg_smart_snap)


Added

- Copy / Move / Rotate selection: Ctrl+Z now undoes selection steps

  during the initial object-selection phase, restoring the previous

  source selection and active/source object references.

  (transform.py, RG_OT_Transform.modal_select)


1.15.26  (2026-04-23)

---------------------

Changed

- Snapping sensitivity: snap detection radius 35 → 50 px.

  (core.py, rg_smart_snap pixel_threshold)


- Endpoint / midpoint attraction tightened: they now dominate only

  within a 10 px lock radius; outside that the closer snap wins.

  Replaces the previous 15 px flat attraction zone that made

  endpoints "pull" the cursor too aggressively.

  (core.py, rg_smart_snap NEAREST vs ENDPOINT/MIDPOINT)


1.15.25  (2026-04-23)

---------------------

Changed

- Snapping: candidate selection is now screen-space — any visible

  object whose projected 2D bbox overlaps the cursor is a candidate,

  regardless of scale or depth.

  (core.py, RG_GeometryCache.find_candidates)


- Snapping on wire / edge-only meshes iterates mesh.vertices and

  mesh.edges directly in 2D, replacing the KDTree-at-projected-depth

  path. Endpoints on curve-to-mesh output snap reliably without

  zoom; view movement is only needed for true occlusion.

  (core.py, rg_smart_snap wireframe branch)


Added

- Draw Polyline: committed segments are highlighted with an orange

  overlay during the modal.

  (draw_tools.py, RG_OT_DrawPolyline.draw_callback)


- Draw Polyline: on command end the drawn polyline is selected and

  made the active object.

  (draw_tools.py, RG_OT_DrawPolyline.finish)


1.15.24  (2026-04-23)

---------------------

Fixed

- Snapping: ENDPOINT and INTERSECTION now work on edge-only meshes

  produced by Curve > Convert To > Mesh. Previously only MIDPOINT and

  NEAREST were detected on such objects.

  Root cause: the wireframe branch of rg_smart_snap projected the

  mouse into 3D at the depth of the object origin. Curve-to-mesh

  conversions often leave the origin at world (0,0,0) while the

  vertices sit elsewhere, so the KDTree search point landed at the

  wrong depth and returned no candidates. Depth reference is now the

  evaluated mesh's bounding-box center, which is always inside the

  real geometry regardless of where the origin sits.

  (core.py, rg_smart_snap wireframe branch)



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Details
Blender Extension Compatible Yes
Sales 10
Published 6 months ago
Blender Version 4.0 - 5.1
Extension Type Add-on
Render Engine Used Blender-Internal, Blender-Game-Engine, Cycles, Eevee
License GPL