This item has an average rating of 3 from 2 ratings by the community.
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I like the idea of this add-on, but when I select it through the N-tab it slows down the performance. Otherwise this is a good add-on, looking forward to see improvements for it later on.
Great idea, but really poor execution. Problems I noticed using this tool
- When the target contains a subset of bones with the same hierarchy(e.g. one twist bone in target, two twist bones in source), the generate bone alignment mapping mismatches bones. This is the easiest possible case to handle outside of skeleton hierarchy being an exact 1:1 match get right and this plugin gets it so totally wrong.
- The re-target functionality is extremely sensitive to even slight differences in bone orientation and direct head / tail alignment horribly mangles the source. Coming from UE5 with algorithms that handle slight rotation and proportion differences very well, this plugin fails completely.
- If you make a mistake you pretty much have to delete the source and start over. There's no nice non-destructive workflow, and no technical reason why it's not possible to implement, e.g. make a hidden copy before performing a destructive action.
Ultimately it fails in the most basic test cases and I can't say at this time that this plugin would be useful for anyone for real world use cases.
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