Rig It Quick - Auto Armature and Auto Weights

Shahzaib A. in Rigging


Rig It Quick

Auto armature, auto weights and rig-ready bone naming for humanoid meshes.

Rig It Quick takes the slowest part of character prep and makes it a few clicks. Select your humanoid mesh, pick a naming convention and generate a complete armature, then bind it with automatic weights. No manual bone placement.

Select. Name. Generate. Bind.
From a humanoid mesh to a weighted, rig-ready armature in a few clicks.

Highlights

One-click armature
Detects the character's orientation, spine, limbs and head from the mesh itself.
Automatic weights
Smart automatic binding, with a built-in solver as fallback.
Rig-ready naming
RigifyMixamoAuto-Rig ProUnreal EngineUnity
Fingers, toes and face
Optional finger and toe chains, jaw and eyes, or Rigify's full face rig.
Twist and IK bones
Optional extras for game-engine-friendly rigs.
Fix it fast
Adjust joints with landmarks, classify bones by hand and rename on demand.
Weight tools
Mirror, smooth and copy weights from a body mesh.
Validate and export
Check the rig for problems, then export FBX presets for Unreal, Unity or Mixamo/retargeting.

Who it's for

Indie game developers, animators and 3D artists who need characters rigged quickly and consistently.

Requirements

Before you buy
▸ Blender 5.0 or newer
▸ Licensed GPL-3.0-or-later

Rig characters in a few clicks, not a few hours.


$15

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Details
Blender Extension Compatible Yes
Rating
1 ratings
Published 13 days ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL