Rig It Quick
Auto armature, auto weights and rig-ready bone naming for humanoid meshes.
Rig It Quick takes the slowest part of character prep and makes it a few clicks. Select your humanoid mesh, pick a naming convention and generate a complete armature, then bind it with automatic weights. No manual bone placement.
Select. Name. Generate. Bind.
From a humanoid mesh to a weighted, rig-ready armature in a few clicks.
Highlights
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One-click armature Detects the character's orientation, spine, limbs and head from the mesh itself. |
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Automatic weights Smart automatic binding, with a built-in solver as fallback. |
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Rig-ready naming RigifyMixamoAuto-Rig ProUnreal EngineUnity |
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Fingers, toes and face Optional finger and toe chains, jaw and eyes, or Rigify's full face rig. |
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Twist and IK bones Optional extras for game-engine-friendly rigs. |
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Fix it fast Adjust joints with landmarks, classify bones by hand and rename on demand. |
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Weight tools Mirror, smooth and copy weights from a body mesh. |
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Validate and export Check the rig for problems, then export FBX presets for Unreal, Unity or Mixamo/retargeting. |
Who it's for
Indie game developers, animators and 3D artists who need characters rigged quickly and consistently.
Requirements
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Before you buy ▸ Blender 5.0 or newer ▸ Licensed GPL-3.0-or-later |
Rig characters in a few clicks, not a few hours.