Rig2U5 - Game Rigs For Unreal Engine 5 Ik Rig, Ik Retargeter, Modular Control Rig

3dcinetv in Rigging


RIG2U5 - Rigging & Exporting characters for games, made easier

  • Seamless Rigify-to-Unreal Export: Fully compatible FBX with Unreal IK rig
  • Effortless Animation Workflow: Export and import facial/body animations with Unreal's default settings.
  • No More Redundancy: Animate with Rigify controls and export clean, streamlined keyframes.
  • Dynamic Control at Any Stage: Adjust and regenerate rigs on the fly with intuitive interaction modes.
  • Append animation files from one character to another with the same rig.
  • Blender rigs fully compatible with IK Retargeter, and modular Control Rig!


Quick setup video


Rig2U5 simplifies game character rigging and animation workflow between Blender and Unreal Engine 5. It supports full facial and body rigs; includes U5, A, T, X pose templates; works seamlessly with Unreal’s IK rig, IK retargeter, and Modular Control Rig system.

Built by experienced game artists who understand your pain points regarding game rig integrations, Rig2U5 extends Blender's Rigify system with a powerful yet intuitive toolset. No more wrestling with export settings or spending hours fixing twisted limbs, exploding geometry, or compatibility nightmares – just clean, game-ready characters that work perfectly in Unreal Engine

Whether you're handling complex facial animations or full-body movements, Rig2U5 creates game-optimized skeletons for animation-ready FBXs that just work in Unreal Engine, ensuring your creative vision transfers flawlessly from Blender to Unreal.


"Rig2U5 handles the technical complexities, so you can focus on animating your game characters with confidence."



Perfect for indie developers and professional studios alike, Rig2U5 simplifies the process, saves time, and ensures your characters look and perform flawlessly in Unreal Engine 5.


Indie License
Applies whenever you work on your own project and:

Commercial License

Applies whenever you work on a commercial project or provide services for clients:

  • Sell your Final Output Exports (Character FBX Exports).
  • Sell YOUR finalized custom rig-in-game (fbx or .exe) for app demos.
  • Sell YOUR .Blend file of the finalized Rig generated by RIG2U5 (no controls).
  • Use the tool to provide services with commercial rights.
  •  Sell EDITABLE .blend rigged files with RIG2U5
  • Provide rigging services to third parties.
  • Use RIG2U5 to adapt rigs or train Animators in a commercial environment.
  • You can use RIG2U5 to train Animations for Mocap / AI.

Officially Supported / Recommended Version

🟦 RIG2U5 v1.2 
--------------------------------------------

Blender 5.0 * --> Unreal Engine 5.6, 5.7


🟦 RIG2U5 v1.1
--------------------------------------------

Blender 4.5 --> Unreal 5.5, 5.6, 5.7

Blender 4.3 --> Unreal 5.3, 5.4, 5.5, 5.6


Installation

Go to Edit>Preferences>Get Extensions>Install from Disk (target the directory where you have the .zip addon file).


Workflow

▶ Check out RIG2U5 short setup and workflows playlist>>


Rigify IK / FK Switches, Follow head - Chest - stretchy limbs, facial rig: You can use them all. Use Send FBX to U5 button, RIG2U5 does the rest!


Start with Shift+A> Armature > U5 Game Rigs ; or use the N Panel Templates, Generate the rig guide (Metarig) compatible with Unreal Engine 5


You can go back to the base Metarig at any point, add new bones with rig types, merge other rigs with the game rig (like extra rigged hair, ears, tails, weapons, etc..), and re-generate the compatible game rig with Unreal Engine 5 with the "Update the U5 Rig" button. A non-destructive workflow!


Simplified weight tools, transfer body weights to a list of mesh items you choose, click "Bind" and "Switch to animate" to continue your workflow.



Use the FBX exported with RIG2U5, and create an IK-RIg in Unreal Engine. You'll get 100% accuracy for your game rig, including facial bones!


RIG2U5 rigs are fully compatible with the IK-retargeter in Unreal Engine (set up an IK rig first). You can then bake the motion capture to your own character in Unreal Engine.


The RIG2U5 generated rigs are 100% compatible with the Modular Control Rigs in Unreal Engine 5. Drag and drop components. No more errors or wrong axis twists!


Thank you for considering Rig2U5, your go-to addon for seamless Blender-to-Unreal rigging and animation.

Ready to get started? Check out our Documentation and Getting Started for everything you need to dive in.


Support

Have questions? Visit our Support Page or contact the devs directly at:
3DCinetv

Spot a BUG? Report it>>


Make game development simpler and faster. Get RIG2U5 to bring your characters to life today!


  • Starting template presets for Unreal Engine 5 rest pose, A,T, X poses; N panel tools for regenerating base rig; easily assign and transfer weights; merge external rigs and make them compatible with the game rig; flawless export of your FBX animation tracks with 1 button. Fully compatible setup with Unreal's IK rig, Control rig, and IK retargeting module. Setup the control rig with your exported character easily. Supports facial rigs from Blender to Unreal 5.

    $35
  • All the indie features + commercial work allowed for rigging services.

    $70
$35

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Details
Blender Extension Compatible Yes
Sales 80+
Rating
5 ratings
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.3 - 5.1
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL