TinkerBoi
11 months ago
Hi, unfortunately this is a limitation of the blender FBX exporter and is how blender exports the action, and there's not much control in this area for now
This item has an average rating of 4 from 5 ratings by the community.
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Works like a charm and dev responds pretty quickly after i had a question.
The only thing that isn't working for me is the names of exported animations. Would be great if it would be only the animation name and not scene and rig names also baked into the name.
Names like "SteadfastBully_RIG_FP_SteadfastBully_FP_Anim_SteadfastBully_RIG_FP_Shoot_Pistol" are just not cool and i do not wanna have to adjust to your naming conventions where this might make sense, i got my own naming conventions I'd like to use ;) Would it be possible to make it possible that only the animations name would be used?
TinkerBoi
11 months ago
Hi, unfortunately this is a limitation of the blender FBX exporter and is how blender exports the action, and there's not much control in this area for now
This addon is definitely a breath of fresh air, it works like a charm and recommend others to buy this addon.
So far I'm very happy with RIG2U5. I rigged a simple character model, exported it to UE5, retargeted some animations for it, and everything went fine. I definitely look forward to animating faces with this and seeing it work in UE5.
To Mitchel: You want to use Add->Armature->U5 Game Rigs->Rigify U5 Metarig (Editable Bones). It's the second one that allows you to generate a rig.
I think RIG2U5 is essential to take full advantage of UE5's versatility, especially regard to facial animation.
Whether you are creating a compatible UE5 character to sell, for your game or a personal "short movie" as in my case.
You can use your character with an iPhone (or other compatible smartphone) and Live Link.
The interface is simple and intuitive, but video tutorials are already available on Youtube.
The addon works in conjunction with rigify, which needs to be enabled.
TinkerBoi
over 1 year ago
Thanks for the Review :D
Add on doesnt work. The only thing you can do is add an armature, there is no Generate rig button, nor any other functionallity shown in the video, i've tried multiple blender versions but none of them work.
TinkerBoi
over 1 year ago
Hi, Do consider Reach on on Discord (Link is in the Readme), we are always ready to help troubleshoot your issue
Thank You
Starting template presets for Unreal Engine 5 rest pose, A,T, X poses; N panel tools for regenerating base rig; easily assign and transfer weights; merge external rigs and make them compatible with the game rig; flawless export of your FBX animation tracks with 1 button. Fully compatible setup with Unreal's IK rig, Control rig, and IK retargeting module. Setup the control rig with your exported character easily. Supports facial rigs from Blender to Unreal 5.
All the indie features + commercial work allowed for rigging services.
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game control rig game optimized character retargeting rigify easy game rig export Blender FBX Export Unreal Engine animation blender to unreal engine game ready nla animation export rigged game character ik rig unity game rig rig2u5 facial rig animation unity compatible rig game rig