Rock & Boulder Generator

ZEG in Modeling


Installation

In Blender open Edit, Preferences, Get Extensions, then use Install from Disk and pick the rock_generator zip.

Usage

  1. Open the Rock tab in the 3D viewport sidebar (N). With no rock selected, click the picture to pick a preset and press Add to place it at the 3D cursor, or click any preset in the All Rocks list. You can also use Shift+A, Mesh, Rock.
  2. The card at the top shows the preset, the rock type and the size. Reseed makes a new rock of the same kind, Vary changes it a little, Surprise makes a random rock and the arrow resets the preset.
  3. Choose Single, Scatter (many separate stones) or Columns (basalt joints).
  4. The tabs hold every setting: Shape (size, roundness, fractures, chips), Surface (detail, strata, cracks, pits, moss, snow), Finish (rock type, colors, lichen, varnish, wetness, weathering) and Export (mesh detail, LODs, baking, Convert to Plain Mesh).

Game workflow

  1. Make Game LODs.
  2. Select the rock, then its LOD0 as the active object.
  3. Bake PBR Textures (Cycles bakes color, roughness and normal maps onto the LOD).
  4. Export the LODs as FBX or glTF.
  • For one individual: personal and freelance projects.

    $9
  • For one person or small company using it in commercial client and product work.

    $18
  • For teams and studios: use by up to 100 artists in one organization.

    $90
$9

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Details
Blender Extension Compatible Yes
Published 4 days ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL