Rockify - Rock Generator Plugin For Blender

Joe Garth in Modeling


Item Rating

This item has an average rating of 4 from 11 ratings by the community.

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  • Georgian
    over 1 year ago

    I was desperate, completely hopeless. I really needed rocks for my game.

  • Tom Ingham
    over 1 year ago

    Outstanding add-on; excited to see what's next for it!

  • Ross
    over 1 year ago

    Exactly what I needed

  • Oliver Beck
    over 2 years ago

    Great addon. I hope it will receive further updates. Best native rock generator in Blender I was able to find so far.

  • Kreative Kris
    almost 3 years ago

    Just what i was looking for, it works great, easy to use in blender and exports work great in substance apps.

  • Adin Özder
    almost 3 years ago

    Very Nice

  • Steve J
    almost 3 years ago

    For what it does I think this v1.0 is a bit expensive, and there's some oddness with scale and the way it works (I've tried replicating some of the video examples and they never look right). However, you can dig into the Modifier settings to solve most of the issues, and the end result always looks much better with a decent rock texture applied. Hopefully, the promised update is in the works, with more rock styles, better default values and improved functionality, at which point you can throw another star on!

  • James
    9 months ago

    bit expensive for what it does. It feels very basic in overall control with little in the way to manipulate the granular shapes and scaling. but it does the job I guess, but just barely.

  • Rylan
    almost 2 years ago

    It seems to work as advertised, but the claims of remeshing functionality in reality just means this plugin will apply the default blender remesh modifier, which is inadequate at best.

  • Alex
    over 1 year ago

    Unfortunately it's very overprices for the functions it provides. The main issue for me is that you actually can not generate a rock that follows the desired shape while looking fine, because scale parameters "inflates" the whole construction. So I didn't manage to generate let's say a quite planar rock and a rock based on cube where one edge is significantly beveled. Reducing scale makes the rock to follow the shape, but the result becomes unacceptable at all. I would imagine there has to be a separation between scale of the pieces and the way how pieces "follow" the shape of the base mesh. With that control it would probably be a much better product.

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Details
Sales 800+
Rating
11 ratings
Published about 3 years ago
Blender Version 3.6 - 4.5
License GPL
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