Routelynx – Cable Harness Engineering (Early Access)

Frederik Vollbrecht in Modeling


Cable harness engineering, not cable looks.

Lay out trunks, connect pins with wires and multi-core cables, add splices and branches, and get a wire list with the cut length of every conductor. When the assembly changes, the harness follows.

Early Access · Version 0.10.10 · Blender 4.5 or newer

This is an Early Access prototype. What is listed here works and is tested, but ROUTELYNX is unfinished and features can still change. Connector parts, cable protection and mesh export are not in yet. See Before you buy below.

Updates: your purchase includes every version up to and including 1.0, and 12 months of updates after that.

01

Route

Place pins, draw trunks, click two pins. The wire finds its path through the trunks.

02

Connect

Multi-core cables, splices and branches, with the bundle diameter worked out per section.

03

Cut

Export a wire list with from, to, type and length of every conductor, as CSV.

Core workflows

Wires route themselves

Pick a type in the radial menu and click two pins. The wire takes the shortest path through the connected trunks.

Wires created with two clicks each and routed through the trunks

Multi-core cables

The jacket runs through the trunks and stops at the strip length. Every core goes to its own pin, in its own colour, with its own length.

A multi-core cable whose cores fan out to their pins

Splices and branches

Click on a trunk to add a splice, end wires there and start new ones. Branch a new trunk off it. Behind a splice the bundle gets thinner, as it should.

A splice added on a trunk with a branch and wires connected to it

Rewire in one click

Click a wire end, then its new pin. The wire re-routes and its length updates.

A wire end moved to another pin

Choose the path

Automatic takes the shortest path. Through and Between let you decide which trunks a wire uses.

A wire sent along another trunk

Tie it down

Click cable tie mounts onto faces. Wires run through the nearest mounts, the tie grows with the bundle, and mounts and ties count in the bill of materials.

Cable tie mounts placed on the frame with wires running through them

The harness follows the build

Move a part with G or R, drag a pin or a work point. Wires, bundles and lengths update as you go.

Parts moved while the wires follow and the total length updates

From model to workshop

Wire list

One row per conductor: wire, type, from, to, length. Exports to CSV, and you can import a list to create the wires.

Exact lengths

Measured along the actual path, from pin to pin, with an allowance per end that you set.

Bend radius

Radius trunks use lines and arcs that keep the radius. Spline trunks are measured, and tight sections are reported.

Bill of materials

Cables, splices, mounts and ties. Together with MODULYNX, frame and harness share one list.

Works with MODULYNX

Nodes on MODULYNX aluminium profiles count as pins, so a harness can end right on the frame and moves with it. Both add-ons share one radial menu with a tab per product. MODULYNX is sold separately and is not required.

Start quickly

1

In Blender, open Edit › Preferences › Get Extensions and choose Install from Disk. Do not unzip the file.

2

The ROUTELYNX tools appear in the FORMLYNX tab of the 3D viewport sidebar (N).

3

In Object Mode, press P for the radial menu and place your first pins.

The full guide and the FAQ are in the Documentation section of this page.

Before you buy

No connector parts yet. Pins go on your own objects. The cabinet, connector plate and power strip in the images are demo models and are not included.

No cable protection yet: braided sleeve, conduit and heat shrink are planned.

No slack or service loops yet. Wires follow the trunks tightly.

No mesh or STEP export yet. ROUTELYNX produces curve objects. The output is a wire list and a bill of materials.

No collision check and no routing around obstacles. Wires follow the trunks you draw.

Bend radii are rule-of-thumb defaults (factor × outer diameter). Always check your cable's datasheet. 14 generic types are included.

Requirements: Blender 4.5 or newer, installed as an extension. Interface in English only. File access is used only for the CSV import and export, and the add-on does not use the network.

New in 0.10.10

First public Early Access release.


  • For one person.

    $15 $29.99
  • For a team of up to 5 users.

    $45 $89.99
  • For a team of up to 10 users.

    $85 $169.99
$15

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published about 11 hours ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL