Build procedural medieval ruins, abandoned settlements and overgrown environments directly in Blender.
Ruinscape Generator is a Geometry Nodes setup designed to quickly create complete ruined environments — combining procedural terrain, medieval structures, paths, ruins and smart nature distribution.

Generate different settlements simply by changing the seed, then control the terrain, structure density, destruction and environmental details directly from the modifier.
PROCEDURAL MEDIEVAL ENVIRONMENTS
Generate combinations of:
- Medieval stone houses and ruins
- Towers, arches and broken walls
- Procedural terrain
- Paths and open areas
- Collapsed structures
- Overgrown environments
Different seeds create new settlement layouts and variations.

SMART NATURE DISTRIBUTION
Ruinscape automatically distributes environmental assets based on the surrounding geometry instead of simply scattering everything randomly.
Control individual categories including:
Grass, Moss, Soil, Gravel, Stones, Forest Ground, Ivy, Debris, Cliffs and Stones / Bricks.

Each category has independent density, scale and randomization controls.

