Village & Nature Generator (Medieval, Abandoned, Ruins)
Can I use only my own grass, rocks or stones?
Yes. Asset categories are organized into separate collections, so you can replace only the categories you want while keeping the others.
Can I use only the village without vegetation?
Yes. Individual scatter categories can be disabled, or you can reduce the overall Nature Amount while keeping the procedural terrain and settlement.
Are the medieval buildings included?
Yes. The generator includes a collection of medieval-inspired houses, ruins, towers, arches, walls and other structures used by the procedural settlement system.
Can I control how much vegetation and detail is generated?
Yes. Grass, moss, gravel, stones, ivy, debris, cliffs and other categories have independent density controls.
Do I need to know Geometry Nodes?
No. The main controls are available directly in the modifier panel, so you don't need to edit the Geometry Nodes setup.
Can I use my own assets?
Yes. You can replace the included scatter assets with your own models or photogrammetry scans. The generator will continue using the existing procedural distribution system.
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