Sakuga Toon Shader Cycles & Eevee
Limitations
1. Due to the intricate and complex node groups, as well as memory constraints for group data in Cycles, GPU rendering is not supported with OptiX.
To enable GPU rendering in Cycles, ensure the Cycles Render Devices option is set to "None".

2. Sakuga's current development has been focused primarily for Cycles, so some features are not working as expected in Eevee. For example the shaders currently cannot receive cast shadow from other objects.
The shader make use of the Asset Browser, which you can safe to your user library and easily drag and drop to any 3d project you are working on.

You will receive two Blender files: The full catalogue file, and a flare demo scene:
The full catalogue file is the file you want to safe to your user library. It also include a scene for you to get familiar with the shader.

The second file is the flare demo scene for you to play around and experiment with the flares. (This file doesn't contain any shader collection in the Asset Browser)

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