Sanctus Procedural Mapping

Sanctus in Materials and Shading


★ Fix Texture Slipping

Procedural Mapping

Animate and deform objects that use procedural materials without mapping issues. Compatible with Rigs, Shape Keys, Modifiers, and Geometry Nodes.

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No More Texture Slipping

A complete solution for procedural texturing.

  • ✔ No texture slipping
  • ✔ Preserves Aspect Ratio
  • ✔ Consistent scale across objects

Detailed Comparisons

Consistent Scale Across Objects

Objects using the same material will have the same texture scale regardless of dimensions.

Generated
Object
Sanctus

Preserves Aspect Ratio

Aspect ratio is preserved automatically, even with unapplied scale.

Generated
Object
Sanctus

Rig Animation Compatible

Keeps the texture fixed to the object surface during rigging.

Generated
Object
Sanctus

Shape Keys Compatible

Textures stretch naturally with the mesh during morphing.

Generated
Object
Sanctus

Modifiers Compatible

Coordinates adapt perfectly to non-destructive modifiers (Twist, Bend, Displace).

Generated
Object
Sanctus

Geometry Nodes Compatible

Objects modified with Geometry Nodes setups also keep mapping correctly.

Generated
Object
Sanctus

System Requirements

Blender Version 4.3+
License Commercial Use Allowed

FAQ

Does this work with any texture? This is designed for Procedural Textures (Nodes). It replaces Texture Coordinate nodes. It is not for UV wrapping image textures.
Do I need to bake? No! That's the whole point. You can animate and deform your procedural materials in real-time without baking.

Documentation & Support

Extensive documentation and a very active Discord community.

Sanctus - Santiago, Independent Creator
Meet the Creator

Hi, I'm Santiago (better known as Sanctus)

I'm an independent 3D artist and developer. Unlike large studios, Sanctus Products aren't built by a corporate team, they are built entirely by me, fueled by a passion for procedural art and a deep love for the Blender community.

When you buy my products, you are directly supporting a solo creator dedicated to providing years of updates, constant optimization, and hands-on support. Every single node is made with care. Thank you for making this journey possible!

— Made by Sanctus ♥

Credit
Author and Procedural Artist: Sanctus
Backend Coding: Quackers


$9

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Details
Blender Extension Compatible Yes
Sales 400+
Rating
8 ratings
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL