Procedural Mapping
Animate and deform objects that use procedural materials without mapping issues. Compatible with Rigs, Shape Keys, Modifiers, and Geometry Nodes.
Visit Product Page ↗No More Texture Slipping
A complete solution for procedural texturing.
- ✔ No texture slipping
- ✔ Preserves Aspect Ratio
- ✔ Consistent scale across objects
Detailed Comparisons
Consistent Scale Across Objects
Objects using the same material will have the same texture scale regardless of dimensions.
Preserves Aspect Ratio
Aspect ratio is preserved automatically, even with unapplied scale.
Rig Animation Compatible
Keeps the texture fixed to the object surface during rigging.
Shape Keys Compatible
Textures stretch naturally with the mesh during morphing.
Modifiers Compatible
Coordinates adapt perfectly to non-destructive modifiers (Twist, Bend, Displace).
Geometry Nodes Compatible
Objects modified with Geometry Nodes setups also keep mapping correctly.
System Requirements
FAQ
Documentation & Support
Extensive documentation and a very active Discord community.
Hi, I'm Santiago (better known as Sanctus)
I'm an independent 3D artist and developer. Unlike large studios, Sanctus Products aren't built by a corporate team, they are built entirely by me, fueled by a passion for procedural art and a deep love for the Blender community.
When you buy my products, you are directly supporting a solo creator dedicated to providing years of updates, constant optimization, and hands-on support. Every single node is made with care. Thank you for making this journey possible!