Sanctus Viz

Sanctus in Miscellaneous


Specialized for Drafting & Concept Design

Sanctus Viz

Stop searching for textures. Visualize ideas instantly with versatile, lightweight materials designed for drafting.

Visit Sanctus Viz Page ↗

Auto UV Tool

Auto UVs for walls, floors and ceilings for quick concepting. Forget about UV Unwrapping, find the right look instantly during your drafting phase.

  • ✔ Huge time saver
  • ✔ Real Time non Destructive
  • ✔ PBR and Procedural Compatible

ArchViz Generators

Generate tiles, roof tiles, rugs, and flooring patterns instantly. Populate scenes without heavy modeling.

  • ✔ Procedural Tile Generators
  • ✔ Rugs & Flooring
  • ✔ Non-Destructive Workflow

Export when ready

Once your concept is approved, bake the procedural result into PBR maps for final production.

  • ✔ Unreal/Unity Ready
  • ✔ Simple Workflow
  • ✔ Texture Optimization

Content

Choose the version that fits your needs.

Features Personal Commercial
Drafting Materials 458 458
Generator Tools 47 47
Baking Addon
Commercial Lic

Sanctus Viz Presentation

Quick video showing the main features.

Material Quality

A glimpse into the Viz collection.

Clean & Optimized

Quick results without slowing down your viewport.

Browse the Collection

Explore the entire catalog of assets.

System Requirements

Blender Version 4.5+ - Compatible with latest LTS versions.
Operating System Windows, macOS, Linux
Hardware Optimized for standard workstations.

FAQ

What is the difference between Library and Viz? Sanctus Viz is for Drafting and Concepting with a focus on Arch Viz. It offers lightweight materials to iterate fast. Sanctus Library is for final production, offering maximum realism and detail.
What's the UV Tool? The UV Tool generates coordinates in real time for surfaces like Walls, Floors, and Ceilings. Allowing you to use materials without UV Unwrapping.
Can I use these materials in Unreal Engine? Yes! Using the included Baking Tool, you can convert any procedural Viz material into texture maps compatible with Unreal Engine 5, Unity, or Godot.

Documentation & Support

Extensive documentation to help you get started, and a very active Discord community for questions.

Sanctus - Santiago, Independent Creator
Meet the Creator

Hi, I'm Santiago (better known as Sanctus)

I'm an independent 3D artist and developer. Unlike large studios, Sanctus Products aren't built by a corporate team, they are built entirely by me, fueled by a passion for procedural art and a deep love for the Blender community.

When you buy my products, you are directly supporting a solo creator dedicated to providing years of updates, constant optimization, and hands-on support. Every single node is made with care. Thank you for making this journey possible!

— Made by Sanctus

Credit
Author and Procedural Artist: Sanctus
Backend Coding: Quackers


  • Non commercial license with a selection of materials, assets and features

    $0
  • Non commercial license with ALL materials, assets and features

    $25
  • Commercial Licence with ALL materials, assets and features

    $39
  • Commercial version for up to 10 seats

    $120
$0

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Details
Blender Extension Compatible Yes
Sales 600+
Downloads 300+
Rating
7 ratings
Dev Fund Contributor
Published 10 months ago
Blender Version 4.5 - 5.2
Render Engine Used Cycles, Eevee
License GPL