Sasse - Stylized Assets, Shaders & Effects

SpectralVectors in Geometry Node Groups


SASSE -  Stylized Assets, Spectral Shaders & Effects

A library of materials, models and node groups built for fast, flexible stylized 3D!



Work with colored lights and PBR textures and materials while retaining stylized elements like cel-shading, linework, stretches, smears and stepped frames, all unified through Geometry Nodes!

Features

Shaders

  • Diffuse, Specular, Glossy, Glass, Principled, Shadeless and Transparent Base Shaders

  • Diffuse, Specular, Glossy, Glass, Principled and Wood Background Shaders

  • Colored banded Lighting with threshold (control the number of bands)

  • Halftone, Hatch and Stipple Pattern Shaders – use alone, or mix with other Shaders
  • Specialized Genga, Holofoil, Retro Grain and Tears Shaders
  • JG Moe and RD gradient shaders evoke classic 70’s art

Linework

  • More Linework options than ever – Shader, Compositor, Geometry and Grease Pencil!

  • Linework now built-in to all Base and Background Shaders (thanks to Miguel Pozo!)

  • Compositor lines blend light and geometry data to give unique outlines

  • Draw Lines directly onto your objects or into your scene with the Pen Tool, hook them to your mesh to animate

  • Drag and drop inverted hull outline, add tapered inner lines via edge marks

  • Color and Thickness control in one location

  • LineArt modifier setup with predefined color palette and noise modifier

Assets

  • Now includes Text-based objects – Speech Bubble, Burning Titles

  • Draw assets into your scene with the Pen Tool – clouds, chains, rope, lightning etc.

  • Interactive ground planes – Grass, Water, Sand, Rock, Ice

  • Expanding library of procedural objects and animations



Compositor

  • Linework node creates lines from Depth, Mist, Normal, Position and Combined render passes

  • Kuwahara filter adds another layer of ‘brushstroke’ looks

  • Procedural Paper and Film Grain Textures add grit

  • Toon Character and Background nodes combine Linework, Kuwahara and Bloom as presets

  • Impact Frames gives procedural control over timing, direction and intensity

  • Add AOVs to Shaders for quick masking

Effects

  • 70 procedural, customizable, animatable effects
  • 12 categories including Trails, Distort, Fire, Smoke, Rain, Impact
  • Light Trails follow behind an animated object
  • Instant Smear, Squash Stretch and Action Lines auto-animate based on object motion
  • 3 Classic Lens Flare effects
  • Volume cards and true volumetric effects


Node Groups

  • Timestep – snap animations to 2s, 3s, 4s – available in Shader, Geometry or Compositor nodes
  • Motion Direction and Velocity – reads data from keyframed motion
  • Brush Normals – mix faceted brushstrokes with your base normals for a painted look
  • Blend Normals – combine multiple separate objects normals with Geometry Nodes
  • Blur Normals – average the normal direction of your faces to quickly clear up shading artifacts
  • 26 2K Seamless Traditional Art Textures - easily add a hand-painted look
  • 23 2K Foliage Alpha Textures - quickly create a variety of bushes and trees for your scene

Credits

Anime Sky HDRI provided by RalphSH

Canted Comic font provided by Nils Cordes (see README for details)

P2 Mannequin provided by P2 Design

Swordfish II model by GeorgeX

Assorted meshes from thebasemesh.com

Character meshes from Blender Studio


  • Complete Library - ~200 assets including effects, shaders, node groups, textures and more!

    $35
  • 18 of the ~200 assets from the complete library

    $1
$35

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Details
Sales 20+
Rating
2 ratings
Dev Fund Contributor
Published about 2 years ago
Blender Version 4.1 - 5.1
Render Engine Used Eevee
License Royalty Free