SASSE - Stylized Assets, Spectral Shaders & Effects
A library of materials, models and node groups built for fast, flexible stylized 3D!




Work with colored lights and PBR textures and materials while retaining stylized elements like cel-shading, linework, stretches, smears and stepped frames, all unified through Geometry Nodes!




Features
Shaders

Diffuse, Specular, Glossy, Glass, Principled, Shadeless and Transparent Base Shaders
Diffuse, Specular, Glossy, Glass, Principled and Wood Background Shaders
Colored banded Lighting with threshold (control the number of bands)

- Halftone, Hatch and Stipple Pattern Shaders – use alone, or mix with other Shaders
- Specialized Genga, Holofoil, Retro Grain and Tears Shaders
- JG Moe and RD gradient shaders evoke classic 70’s art


Linework

More Linework options than ever – Shader, Compositor, Geometry and Grease Pencil!
Linework now built-in to all Base and Background Shaders (thanks to Miguel Pozo!)
Compositor lines blend light and geometry data to give unique outlines
Draw Lines directly onto your objects or into your scene with the Pen Tool, hook them to your mesh to animate
Drag and drop inverted hull outline, add tapered inner lines via edge marks
Color and Thickness control in one location
LineArt modifier setup with predefined color palette and noise modifier

Assets

Now includes Text-based objects – Speech Bubble, Burning Titles
Draw assets into your scene with the Pen Tool – clouds, chains, rope, lightning etc.
Interactive ground planes – Grass, Water, Sand, Rock, Ice
Expanding library of procedural objects and animations
Compositor
Linework node creates lines from Depth, Mist, Normal, Position and Combined render passes
Kuwahara filter adds another layer of ‘brushstroke’ looks
Procedural Paper and Film Grain Textures add grit
Toon Character and Background nodes combine Linework, Kuwahara and Bloom as presets
Impact Frames gives procedural control over timing, direction and intensity
Add AOVs to Shaders for quick masking

Effects
- 70 procedural, customizable, animatable effects
- 12 categories including Trails, Distort, Fire, Smoke, Rain, Impact
- Light Trails follow behind an animated object
- Instant Smear, Squash Stretch and Action Lines auto-animate based on object motion
- 3 Classic Lens Flare effects
- Volume cards and true volumetric effects
Node Groups
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Timestep – snap animations to 2s, 3s, 4s – available in Shader, Geometry or Compositor nodes
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Motion Direction and Velocity – reads data from keyframed motion
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Brush Normals – mix faceted brushstrokes with your base normals for a painted look
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Blend Normals – combine multiple separate objects normals with Geometry Nodes
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Blur Normals – average the normal direction of your faces to quickly clear up shading artifacts
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26 2K Seamless Traditional Art Textures - easily add a hand-painted look
- 23 2K Foliage Alpha Textures - quickly create a variety of bushes and trees for your scene




Credits
Anime Sky HDRI provided by RalphSH
Canted Comic font provided by Nils Cordes (see README for details)
P2 Mannequin provided by P2 Design
Swordfish II model by GeorgeX
Assorted meshes from thebasemesh.com
Character meshes from Blender Studio




