SCATTER
FORGE
Professional Procedural Scattering & Game Export · Blender Addon
Build living, breathing environments in Blender — then export them straight to your game engine with one click. No manual setup, no guesswork.
▶ Watch it in action
| 4 Core Systems | 4 Export Targets | ∞ Object Types | 1 Click Export |
01 — Core System
PROCEDURAL
SCATTER
Transform any surface into a living environment with intelligent, fully controllable object distribution.
Distribution & Control
| ✓Distribute any object or collection across surfaces | ✓Control density, scale, and rotation with random variation | |
| ✓Automatic surface alignment with adjustable strength | ✓Vertex painting for precise placement control |
Advanced Masking
| ✓Procedural masks: Noise, Lines, Grids, Image | ✓Terrain masks: Slope, Elevation, Angle | |
| ✓Proximity avoidance/attraction for objects and curves | ✓Ecosystem linking: cluster or repel between scatter systems |
Dynamic Animation
02 — Performance
LOD
SYSTEM
Maintain visual quality at any distance without killing performance.
| ✓Generate LOD levels automatically | ✓Per-level mesh reduction and density control | |
| ✓Distance-based LOD switching | ✓Works seamlessly with Game Export |
03 — Export
GAME ENGINE
EXPORT
One-click export to all major engines and general formats — axis conversion, texture baking, everything handled for you.
| 🎮 Unity | ⚡ Unreal Engine | 🤖 Godot | 📦 General Export |
| ✓Pre-configured presets for each engine | ✓General export for any use case | |
| ✓Bakes geometry nodes to real meshes automatically | ✓Texture baking: diffuse, normal, roughness, AO, emission | |
| ✓Exports animations and physics as mesh data | ✓FBX and glTF/GLB format support | |
| ✓Proper axis conversion and scale per engine | ||
04 — Optimization
PERFORMANCE
MONITOR
Real-time scene stats and one-click optimization so you never ship a bloated scene.
| ✓Real-time stats: vertices, triangles, objects | ✓Performance score with optimization suggestions | |
| ✓One-click viewport optimization (Fast/Balanced/Restore) | ✓Identify heavy objects and bottlenecks | |
| ✓Orphan data cleanup | ||
05 — Perfect For
WHO IS IT
FOR?
| 🌍 Environment Artists | 🎮 Game Developers |
| 🏙️ Archviz Professionals | 🎬 Large-Scale Scene Creators |