SceneBoost - Optimize Complete Scenes

VICUBE Animation in Rendering


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This item has an average rating of 5 from 3 ratings by the community.

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  • eric
    about 1 year ago

    Finally. Took my character from 7fps to 30fps. I can finally animate and not just rely on mocap data. Also if using face it be sure to bake to shapekeys and not to the control rig so the animations will come through all LODs. Awesome work Tim

    • Tim Masin

      about 1 year ago

      Many thanks Eric, i´m very happy it helps!

  • Oliver Roth
    over 1 year ago

    I'm quite surprised how much it can cut down my memory usage.. i had several scenes where I couldn't render all objects in one shot but now it really works! And love the interface, it's quite self-explanatory and the layout just makes sense. Often it's even enough to just use the textures area and scale everything down, but the mesh area also works really well. Finally a proper proxy addon that actually lets you continue working normally after creating the proxies. You can view and edit the original mesh of any object at any time and when you add new objects, proxies can only be created for the new ones instead of having to recreate everything.. you can really tell that thought went into this and that it’s actually made for real work, not just some buzzword feature.

    • Tim Masin

      over 1 year ago

      Thank you for the rating, i´m happy you like it!

  • marcusparcus
    over 1 year ago

    It’s already the third addon I’ve bought from you and you’ve never disappointed me.. I’ve tested it so far on some smaller scenes and even there my memory usage was cut in half in every case. That’s absolutely incredible! And I already love the preview function.. Why on earth didn’t someone come up with this sooner? I had previously tried using memsaver, but this is in a completely different league. The fact that it distinguishes between viewport and render, doesn’t need to constantly recreate all proxies and can create actual mesh proxies instead of just slapping on a decimate modifier makes this a genuinely usable solution. And you barely have to think about anything, it just works.. The only thing is that the lod switches could be a little faster but i know that´s something you can´t really influence as this relies on how fast Blender can load objects etc. Anyways this is really brilliant, can´t wait to use it on other projects aswell!

    • Tim Masin

      over 1 year ago

      Many thanks for the rating, I really appreciate it! Normally I wouldn’t change the LOD levels all the time. The main idea is that you can just work with LOD2 in the viewport and mostly switch them only for the rendering :)

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Details
Blender Extension Compatible Yes
Sales 100+
Rating
3 ratings
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.1 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL