SciFi Industrial Modular Kit - Corridors, Cargo Bay & Props
FBX (one per piece, LOD0 with UCX_ collision, plus _LOD1 and _LOD2), GLB with embedded textures, three Cinema 4D-ready FBX scenes, and the source Blender scene with fully editable procedural materials. A piece_list.csv lists every piece with its size, triangle counts and texture size.
Yes. The Blender generator add-on is part of the package: pick corridor, room, curved corridor, T junction or hangar, press Build, and it assembles these same pieces into a finished environment - walls, corners, doors, lights and scattered props. Change the seed for a different layout; the same seed always rebuilds the same one, and everything stays editable in its own collection.
Yes. Everything is built on a strict 4 m grid with a 1 m sub-grid, and every wall carries the same kick beam, top beam with light strip, half pillars and pipe run - so any wall snaps to any other wall, and two neighbouring half pillars form one full pillar. Walls face -Y; rotate 90 degrees for side walls.
Yes. About 548,000 triangles at LOD0 across the 48 meshes, with LOD1 at about 50% and LOD2 at about 20% included as separate files. UCX_ collision meshes are included and import automatically in Unreal Engine.
Textures are Unreal-style ORM: R = Ambient Occlusion, G = Roughness, B = Metallic. Unreal: import with Combine Meshes off, and set ORM and Normal to sRGB off. Unity URP: use the ORM blue channel as metallic and invert green for smoothness. Cinema 4D: connect ORM green to Roughness and blue to Metalness. In Godot and on the web, just use the GLB.
The personnel door leaves slide 0.95 m into the wall pocket, the cargo leaves slide 1.90 m on their rail in front of the wall, and the fan rotor spins on its centre pivot. The meshes are exported static: drive them from your engine, or use the Blender scene where the motion is already keyed.
Yes. It is licensed for use in your own projects, including commercial and client work. Redistributing the raw files as a competing asset pack is not permitted.
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