Sculpt to Curve
This addon is for sculptors and modelers who want to save time creating horns, tentacles, teeth, scales and chains. These are some of the most time consuming pieces to model by hand, so this tool lets you place ready-made, retopologized meshes onto splines and shape them in just a few clicks.
Contains: 30 horns, 5 tentacles, 15 scales, 10 chains — all with retopology and UV unwrap included.
Basic features
Create splines — place your mesh onto an editable curve and shape it by moving control points.
Set parameters — adjust how the mesh repeats, scales and follows the spline from a simple options panel.
Reset the object — remove all modifiers and start fresh whenever you need to.
Version 1.1
Dynamic menu — browse and pick from all available meshes directly inside Blender.
Copy and transfer data — apply the settings of one object to another in one step.
Edit spline easily — adjust your curve without leaving the addon workflow.
Version 2.0
Stability improvements and optimizations across the board. All models now include retopology and UV unwrap.
Version 4.0 — What's New
Importing is now smarter — every element drops into your scene already configured and positioned correctly, ready to use straight away with no manual adjustments needed.
Includes 10 chains — a brand new category added in this version, each one ready to use right out of the box.
Cleaner panels — the interface was reorganized into dedicated sections. Transform controls (moving and offsetting your object) now live in their own panel, and presets have their own space too, so things are easier to find.
Safety check before resetting — if you click Reset Object by accident, a confirmation popup now asks you to confirm before anything is removed. No more losing your work by misclicking.
Save and reuse your setups — if you dial in a configuration you like, you can now save it as a named preset and reapply it to any other object later. Presets are organized by element type and stay saved between sessions.

Autofix button — one click and the addon figures out how many repeated pieces are needed to fill your spline from start to finish, adds a few extra for good measure, and automatically tapers the shape down to a point at the tip.
Basics:
Create splines:

Setting parameters:

Reset the object:

Dynamic menu with many mesh you can use
Copy and transfer Data
Edit spline easily


