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Create a collection of procedural seashells in Blender, from ribbed scallops and rounded clams to oysters, conchs, cone shells and tall augers. Choose a form from the picture gallery, set its size and color, and adjust the shape and surface in the 3D Viewport sidebar. Each shell is an editable generated mesh with its own settings.
Choose New, Used or Old as a starting condition, then tune the ridges, imperfections, dirt, fractures and missing pieces independently. Use the variation seed to change the result or press Surprise for another shell. The procedural materials include growth lines, pigment and surface wear and work in both EEVEE and Cycles.

Explore shell forms
Choose a starting shape and adjust its color, condition and detail.
Features
- Six shell forms with pictured selection
- Size, color, pigment and ridge controls
- New, Used and Old condition presets
- Independent imperfections, dirt, fracture and missing-piece controls
- Seeded variations and a one-click Surprise action
- Separate settings for each generated shell
- Procedural materials for EEVEE and Cycles
The shell forms are artistic procedural approximations, not species-accurate scans. The conch contains overlapping whorls; inspect and repair its geometry before using it for 3D printing or other watertight-mesh workflows. Fractured edges and missing pieces are procedural approximations. Exporting the procedural materials to a game engine may require baking them to textures.
Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.