High-quality, game-ready pack of 5 rigged security cameras (CCTV) with hand-made LODs and PBR textures. Real-world scale, ready for Unreal Engine 5, games, VR / AR and high-quality rendering.
Cameras in the pack:
- Turret (dome) camera - 3 LODs - 10.9 x 11.0 x 9.3 cm
- Housing Pro camera with wiper and cables - 2 LODs - 15.0 x 50.7 x 33.0 cm
- Housing Classic camera - 2 LODs - 13.5 x 32.8 x 21.5 cm
- Bullet camera - 2 LODs - 14.4 x 25.1 x 21.6 cm
- Booth CCTV camera - 2 LODs - 16.2 x 49.0 x 27.4 cm
Main features:
- Every camera is rigged: pan and tilt bones with rotation limits (plus wiper and cable bones on Housing Pro). Rigid skinning - every part follows one bone.
- Hand-made LODs (no automatic reduction). Every LOD uses the LOD0 texture set.
- Unreal Engine 5.8 project: Blueprint BP_SecurityCamera with manual pan / tilt, patrol (sweep) and player / actor tracking, skeletal meshes with LODs, material instances and a showcase level.
- PBR Metal / Roughness textures, PNG 2048 x 2048: Base Color, Normal (DirectX and OpenGL), ORM, AO, Roughness, Metallic.
- 63 textures, 10 materials (one body and one glass material per camera).
- Non-overlapping UVs, clean topology.
- The pivot of every camera is its mount point (wall or ceiling plate).
- Real-world scale. Units: centimeters in 3ds Max and Unreal Engine, meters in Blender, GLB and OBJ.
- No animation in the files - the rig is ready for your own animation or the included Blueprint logic.
- Model suitable for games and high-quality rendering.
File consists such files as:
- Unreal Engine 5.8 project (.uproject)
- 3ds Max 2023 (Corona Renderer 12)
- Blender 5.2 (.blend)
- FBX (rig + all LODs)
- OBJ, MTL (static meshes, one file per LOD)
- GLB (rig, textures embedded)
- Textures (PNG 2048 x 2048)
Special notes:
- FBX, OBJ and Blender files take their textures from the shared Textures folder (relative paths) - keep the folder next to them.
- The 3ds Max file needs Corona Renderer 12 or newer. Saved in the 3ds Max 2023 format, the five cameras are centred on the origin, clean transforms.
- For a manual FBX import into Unreal Engine enable Convert Scene Unit.
Statistics (LOD0 / LOD1 / LOD2):
- Turret: 3,445 / 1,812 / 1,119 polygons; 6,878 / 3,612 / 2,194 tris
- Housing Pro: 4,507 / 3,457 polygons; 8,790 / 6,688 tris
- Housing Classic: 1,930 / 1,409 polygons; 3,756 / 2,710 tris
- Bullet: 3,484 / 2,257 polygons; 6,358 / 5,246 tris
- Booth CCTV: 1,064 / 960 polygons; 2,100 / 1,892 tris
All five cameras at LOD0: 14,430 polygons, 27,882 tris, 14,895 vertices.
Thank you for purchasing our models!
NX Dynamics Team