SHADERSNAP

Materials should be fast to work with.

ShaderSnap brings material picking, editing, PBR setup and scene-wide material management into one focused workflow.

Instead of constantly moving between the viewport, Material Properties and Shader Editor, ShaderSnap lets you stay focused on the object in front of you.




PICK MATERIALS DIRECTLY FROM THE VIEWPORT

Press Shift + Q and point at any visible surface.

ShaderSnap detects the object, material and material slot directly under your cursor.

Click to assign it to your selection, cycle through material slots with the mouse wheel, add it as a new slot or open Quick Edit instantly.




SMART PBR IMPORT

Turn a folder of texture maps into a complete material in seconds.

ShaderSnap automatically recognizes:

• Base Color / Albedo

• Ambient Occlusion

• Roughness

• Metallic

• Normal

• Height

• Displacement

• Alpha / Opacity

The required shader nodes, color spaces and connections are created automatically.


QUICK MATERIAL EDITING

Adjust the most important Principled BSDF properties without rebuilding your workflow:

• Base Color

• Roughness

• Metallic

• IOR

• Alpha

Copy and paste shader parameters between materials without replacing the complete material.


ORGANIZE YOUR MATERIALS

Access your scene materials through a searchable library and keep frequently used materials close with Favorites and Recent Materials.

ShaderSnap also integrates with Blender's Asset Browser for easier material reuse.


WORK ACROSS ENTIRE SCENES

ShaderSnap includes workflow tools for larger projects:

• Material Sweep

• Replace Material

• Select by Material

• Copy Material Stack

• Clean Material Slots

• Make Single User

• Duplicate Materials

• Purge Unused Materials

• Pack and Reload Textures


MATERIAL DOCTOR

Audit your scene before rendering, sharing or archiving it.

Material Doctor can detect:

• Unused materials

• Missing textures

• Materials without nodes

• Likely duplicate materials

• Empty material slots


FAST SHORTCUTS

Shift + Q — Open Material Picker

Click — Assign Material

Shift + Click — Quick Edit

Ctrl + Click — Add Material Slot

Alt + Click — Pick Only

Mouse Wheel — Cycle Material Slots

F — Add / Remove Favorite

X — Clear Materials

Esc / Right Click — Exit


COMPATIBILITY

• Blender 4.2 or newer

• Windows

• macOS

• Cycles

• Eevee

• No external Python dependencies

• No DLL, EXE, DYLIB or compiled libraries

ShaderSnap is built for artists who want to spend less time managing materials and more time creating.


$3

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Details
Blender Extension Compatible Yes
Published 8 days ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL