ShapeKeyFX
Does the animation need ShapeKeyFX to play or render?
No. ShapeKeyFX writes ordinary shape key keyframes. The result plays, renders and exports on any machine or render farm, even without the add-on installed, and the built-in Alembic and OBJ export takes it to other applications.
Will it overwrite my own keyframes or drivers?
No. It only writes curves for the shape keys you assign to tracks. A key that is already animated by another track is refused, and if a key has a driver ShapeKeyFX warns you, because drivers override keyframes.
Can I use it on rigged characters?
Yes, that is what it is built for. Sculpt the dent on a shape key of the body mesh (belly, glutes, chest, thighs, face) and animate the contact with hands, props or other characters. Shape keys deform before the Armature modifier, so the dent follows the rig.
Can I use the effect in Unreal Engine, Godot or other software?
Yes. The Export section writes an Alembic cache (Unreal Engine imports it as a Geometry Cache) or an OBJ sequence (one file per frame, with a JSON info file for loaders in Godot, Unity and others), with one-click unit presets for Unreal, Godot, Unity and DAZ Studio.
Does it slow down my scene?
No. There are no handlers, drivers or simulations running during playback, so scrubbing, looping and rendering run at full speed. The keyframes are only rewritten when you change a setting.
Do I need SpringFX?
No. ShapeKeyFX works fully on its own. The optional SpringFX Kick section only becomes active when SpringFX 8.5 or newer is installed, and lets every hit push your bone physics as well.
Which Blender versions are supported?
Blender 4.4 and newer, tested on Blender 5.2 LTS, on Windows, macOS and Linux. ShapeKeyFX is packaged as a Blender extension and installs with Install from Disk.
Discover more products like this
secondary-motion Morphs shape key animation blend-shapes character animation jiggle springfx wobble soft body shape keys impact ripple