Shot Master
Markers take priority. The camera attached to the shot will be ignored
When you have multiple 3D viewports open, the function may not work correctly because it doesn't know which viewport you're requesting orientation for. Please keep only one 3D view window open.
If you install Blender 4.0 & automatically copied settings from 3.6, please delete SHOT MASTER addon & install it again.
Make sure, that you update addon to version 1.1
When camera linked to shot, & user press play, shot-camera will not be active, if another camera is binded to market. To solve problem, delete markers. Markers in priority.
You can find SHOT MASTER panel in Properties area type > Output
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