Easy Mesh Decals
Are any assets included in this file?
Yes. I include:
1) A test scene with some examples
2) A texture you can use as a guide to create mesh decals
3) Two procedural materials. One for the inner material and one for the edge wear + three debug materials
Does this work in Unity / Unreal / Godot?
Yes, this can be exported directly in any of these engines
Does this have a significant performance impact?
Mesh decals are an optimized, enstablished workflow. The most important thing to consider is material complexity and using them where appropriate