Easy Mesh Decals

Boars In Rome in Procedural Generators


Are any assets included in this file?
Yes. I include: 1) A test scene with some examples 2) A texture you can use as a guide to create mesh decals 3) Two procedural materials. One for the inner material and one for the edge wear + three debug materials 
Does this work in Unity / Unreal / Godot?

Yes, this can be exported directly in any of these engines 

Does this have a significant performance impact?
Mesh decals are an optimized, enstablished workflow. The most important thing to consider is material complexity and using them where appropriate
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Details
Dev Fund Contributor
Published 5 days ago
Blender Version 5.2
Render Engine Used Cycles, Eevee
License GPL
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