HaughtyGrayAlien
over 2 years ago
Hi - Sorry about that. Bug fixed in 1.2.4 released this morning. Thank you!
This item has an average rating of 5 from 251 ratings by the community.
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Invaluable tool!
I use it since 2022. Look at the features if you are unsure, there is a lot of really useful stuff! Works like a charme. I recommend!
I've been using this addon since 2021, and it's my most used addon as a game developer. I can fully utilize Blender's procedural systems and then bake down the result to a low(er) poly mesh for use in game engines. It's easy to grasp (you need some PBR know-how first!) and streamlines what would otherwise be a cumbersome setup in each of your scenes. THANK YOU!
Really handy if you want high res bakes with low res outputs
The latest update is bugged, the export mesh feature has seized to work. I did some tests on multiple projects that its worked on in the past and I still couldn't get it to work but I rolled it back and it works fine but I thought I would give you a heads up!
HaughtyGrayAlien
over 2 years ago
Hi - Sorry about that. Bug fixed in 1.2.4 released this morning. Thank you!
I just love how it doesn't only streamline setting the textures up, but also speeds up the whole baking process. I have no idea why. The downtime after pressing the bake button is a fraction of an ordinary blender bake.
The only issue I can think of is that there is a way to bake AO and Thickness, but there is no way to make the bakes use the normal map of the shader. (Normal input into the normal socket of the AO node).
Otherwise flawless.
One of the best addons for blender. Especially for a blender-unreal workflow it has texture packing, exports fbx with a partial material setup. Its easy even for a beginner like me
Out of all the baking plugins I've used, this one is certainly the best. However, I was wondering if it would be possible for a feature of sequential baking, for baking animated textures. Like bake the object, move to the next frame and then bake that and so on. That way you wouldn't have to bake each frame manually.
HaughtyGrayAlien
over 2 years ago
Hi - Thanks for the suggestion. Baking an image sequence as you describe will be in the next version of SimpleBake to be published soon. Cheers.
Very happy to see the addon was updated to work with 4.2 so quickly.
I regret to say that I have purchased almost all the BlenderMarket baking addons.
This addon is the one that is the most consistent baking results for me. My one suggestion would to move the interface from the Render menu into a N-panel menu or similar. The addon menu can get a little tricky to navigate with all those options. So maybe a simplification of some sort could be made there. There are other addons that hit the usability factor a bit better, but it's not by much. Baking just has a lot of options.
But whatever my UI frustrations are, I still think this is the best baker on the market.
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| Sales | 18300+ |
| Rating |
251 ratings
|
| Published | almost 8 years ago |
| Blender Version | 5.0 - 5.2 |
| Extension Type | N/A |
| License | GPL |
texture maps colourid bfcm23 spring23 maps colorid bake simply bake texture bake metallic spring24 UVUnwrap Simply baking pbr-texture colour ID PBR Bake texture-baking sketchfab udim PBR udims summer23 loveblender