Simple Texture Baker | Fast Texture Baking Add-on for Blender
Which Blender versions are supported?
Simple Texture Baker is compatible with Blender 4.2 and newer and is designed to work with the Cycles Render Engine.
Does Simple Texture Baker work with Eevee?
No. Texture baking relies on Blender's Cycles baking system, so Cycles must be used for all baking operations.
Does the add-on support High Poly to Low Poly baking?
Yes. The add-on includes a dedicated High Poly to Low Poly workflow for baking tangent-space normal maps with automatic cage extrusion and adjustable ray distance.
Can I bake to a custom UV map?
Yes. Simply specify the name of the UV map you want to bake to. This is ideal for projects that use multiple UV sets or lightmaps.
Does the add-on automatically create materials?
Yes. After baking, Simple Texture Baker can automatically create Blender materials, load the baked textures, connect the required shader nodes, and configure the correct color spaces.
Will my original objects be modified?
No. The add-on can create duplicate objects with the baked materials applied, allowing you to keep your original models unchanged.
Can I use my GPU for baking?
Yes. The add-on supports GPU, CPU, or CPU + GPU baking depending on your hardware configuration. CUDA, OptiX, HIP, Metal, and oneAPI are supported where available.
Which image formats are supported?
Baked textures can be saved as:
PNG
JPEG
TGA
TIFF
OpenEXR
Can I cancel a bake while it is running?
Yes. Press Esc at any time during the baking process to safely cancel the current bake.
Who is this add-on designed for?
Simple Texture Baker is ideal for game developers, environment artists, hard-surface modelers, product designers, freelancers, and anyone looking to speed up Blender's texture baking workflow.
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