About
Good 3D artists love good topology, but it's not always easy to achieve! The more complex the surface, the more details you want to add, the harder it becomes to get nice quads. That ends today! Draw any boundary using a mesh, curves or even grease pencil, and Simply Quads will fill it with nice quad topology!

Links
Changelog
1.0.0
- Initial release
Limitations of Version 1.0
- This is a 2D meshing solution, 3D objects are projected onto a 2D plane before meshing (research into a 3D version is ongoing)
- This first release is written in Python, so very complicated boundaries (Grease Pencil drawings) might take a long time to mesh. Most boundaries are very fast though. Keep the boundary vertex count low, for example using `Grease Pencil -> Stroke -> Simplify Stroke -> Adaptive` before meshing.
- Some boundaries are mathematically infeasible to turn into all quads, in which case you may see some n-gons.
Contact me if you have any issues or find a bug.