Real-time particle spawning with collisions?!
YOU NOW!!
Spawn bubbles that never overlap (unless you want them to), and push each other away.
*BLENDER VERSION 5.0.1 or later REQUIRED
V1_WalkThrough:
Features:
-control push and pull strength
-3 different control speeds for spawning particles. (none, per second, per tik)
-choose a containment mesh to attract/contain the bubbles
-loose containment will allow the bubbles to travel or float in and out of a mesh surface
-absolute containment will looks bubbles to surface.
-particle lifetime
-dynamic colors that change based on speed and age
-additional controls pulled out to allow for more direction and influence for the user.
-has vortex
-dynamic colors based on speed and highest areas of energy
future updates:
-pack particles in volume (currently only packs on faces)
-swap spawn bubble for a target mesh of choice
-bubbles will have different size maximum rather than approaching evenness
-a boiling system switch.