Skava Lightmap UV Master Pro
Download the .py file. In Blender open Edit > Preferences > Add-ons, click the drop-down arrow in the top-right corner and choose Install from Disk (in Blender 4.0 and 4.1 the button is called Install), then pick the downloaded file. Tick the checkbox next to UV: SKAVA Lightmap UV Master Pro to enable it. Press N in the 3D Viewport and open the SKAVA tab in the sidebar.
The product page lists compatibility up to Blender 4.5. Newer versions are not listed.
It creates lightmap UVs in a second UV channel for the selected meshes. Choose a target engine (Unity, Unreal Engine, Godot or Custom) and click SKAVA Generate; SKAVA Batch Process does the whole scene. The unwrap method is Smart UV Project or Lightmap Pack, with an island margin and a resolution that can be calculated automatically or set manually.
According to the documentation: UV islands outside the 0–1 range, overlapping islands, padding too small for the chosen engine, non-standard resolutions for Unreal and resolutions below the Godot minimum.
Yes. The documentation describes a settings export that saves the configuration as JSON.
The product page lists the license as GPL.
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