SkinKit: One-Click Skin Weights

Meshwright in Rigging


  • Meshes parented to a bone (Ctrl+P > Bone) are left as they are. Before, they got an Armature modifier and moved twice.
  • Linked duplicates (Alt+D) get their own mesh, so each copy follows its own bones.
  • Mirror modifier with Vertex Groups on: the mirrored half gets the right .L and .R groups. A warning names bones whose names Blender cannot swap (like mixamorig:LeftArm).
  • Separate Left and Right: left bones fade out over a narrow band past the center line instead of a hard cut, measured at the joints of imported rigs.
  • A body cut into pieces that are welded along seams counts as body, not clothing.
  • Small separate parts of a garment (buttons, earrings) move as one piece.
  • Body field: when the body is not selected, the selected clothes copy the weights it already has.
  • Blender 4.2 no longer crashes on quit after SkinKit is turned off or uninstalled.
  • Clearer reports: meshes that also have an Armature modifier for another rig, parts left alone, meshes made single user.

First release.

$24$18

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Details
Blender Extension Compatible Yes
Published about 4 hours ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL