SkinKit: One-Click Skin Weights
- Meshes parented to a bone (Ctrl+P > Bone) are left as they are. Before, they got an Armature modifier and moved twice.
- Linked duplicates (Alt+D) get their own mesh, so each copy follows its own bones.
- Mirror modifier with Vertex Groups on: the mirrored half gets the right .L and .R groups. A warning names bones whose names Blender cannot swap (like mixamorig:LeftArm).
- Separate Left and Right: left bones fade out over a narrow band past the center line instead of a hard cut, measured at the joints of imported rigs.
- A body cut into pieces that are welded along seams counts as body, not clothing.
- Small separate parts of a garment (buttons, earrings) move as one piece.
- Body field: when the body is not selected, the selected clothes copy the weights it already has.
- Blender 4.2 no longer crashes on quit after SkinKit is turned off or uninstalled.
- Clearer reports: meshes that also have an Armature modifier for another rig, parts left alone, meshes made single user.
First release.
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