Smart Batch Renamer

auphinity.tools in Asset Management


Smart Batch Renamer

Batch rename objects, meshes, materials & collections — with live preview

Smart Batch Renamer

Stop renaming objects one by one. Select. Preview. Apply. Done.


The problem

You know the feeling. You open a .blend file you haven't touched in a week and the outliner greets you with:

Your Outliner right now
Cube.003
Cube.007
Sphere.012
Material.004
Cylinder.001
Light.002

You could spend 20 minutes clicking through each object and typing names by hand. Or you could select them all, open the Rename tab, and fix everything in a single click.

Smart Batch Renamer is a lightweight sidebar panel that lives in your 3D Viewport. Select the objects you want to rename, pick an operation, preview the result, and apply — done. No guessing, no regrets: you always see exactly what will change before anything happens.


Features at a glance

Operation What it does Example
Find & Replace Search and replace text in names. Plain text or full regex. Case-sensitive toggle. wall_old → wall_new
Prefix / Suffix Add or remove text at the beginning or end of names. Chair → SM_Chair
Clean Names Strip .001 / .002 / .003 suffixes. Trim whitespace. Spaces to underscores. Cube.003 → Cube
Numbering Rename with sequential pattern. Control base name, start, padding, separator. Tree_001Tree_002Tree_003
Change Case Convert to UPPER, lower, Title, or snake_case. WallPanel → wall_panel
Sync Data Names Set mesh data-block names to match their parent object names. Object Chair → data-block Chair
Quick Clean One button strips .001 from objects, meshes, and materials at once. Entire scene cleaned in one click

Live preview — see before you commit

Every operation supports a live preview. Click Preview and the panel shows a clear before/after list:

Before After
Cube no change
Light no change
Camera no change
Camera.001 Camera - 001
Camera.002 Camera - 002
Cube.001 Cube - 001
Cube.002 Cube - 002
Cube.003 Cube - 003

Changed names are highlighted. Unchanged names are dimmed. Your scene stays untouched until you explicitly click Apply. Changed your mind? Just close the preview.


How it works

Step Action Details
01 Select Pick objects in the viewport
02 Choose Pick target (Objects / Mesh Data / Materials / Collections) and operation
03 Preview See every name change before it happens
04 Apply One click. Supports Ctrl+Z undo.

After installation the add-on appears as a Rename tab in your 3D Viewport sidebar (press N). The entire tool lives in this one panel — no pop-ups, no separate windows.


Who is this for?

  • Environment artists assembling scenes from dozens of kitbash parts who need consistent naming across hundreds of objects.
  • Game developers preparing assets for engine export with strict prefixing rules like SM_SK_MI_.
  • Freelancers delivering organized .blend files to clients who expect professional naming.
  • Anyone who has ever opened the Outliner, sighed at the wall of Cube.001 names, and wished for a better way.

What you get

Detail Value
Version 1.0.0
Compatibility Blender 4.0 and newer
License GPL-2.0-or-later
File smart_batch_renamer.zip — install directly in Blender
Render engine No dependency — works with EEVEE, Cycles, Workbench
Documentation Full user guide included (see Documentation tab)
Tip: After installation, press N in the 3D Viewport to open the sidebar, then click the Rename tab. That's it — you're ready to go.

$4.99

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Details
Published 6 months ago
Blender Version 4.0 - 5.1
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL