Smart Scatter Kit — Smart Environment Scattering

Voyde Procedural in Geometry Node Groups


Can I use my own asset collections with Smart Scatter Kit?
Yes. You can assign your own Blender collection through the Asset Collection input. For reliable placement, each asset should have its origin at the bottom center, applied rotation and scale, and consistent real-world dimensions.
What is the difference between Surface Normal and Proximity Falloff?
Surface Normal mode distributes assets according to the orientation of the target surface. Proximity Falloff mode uses a controller object, such as an Empty, to define a localized scattering area.
Why are some scattered assets floating above the surface?
Floating assets are usually caused by an incorrect object origin, unapplied transforms, hidden geometry below the model, collection offsets, or excessive X and Y rotation. Place the origin at the bottom center of the asset and apply Rotation & Scale before scattering.
Are the included asset collections ready to use?
Yes. The product includes three prepared environment collections: Forest Floor Clutter Industrial Construction Debris Urban Trash & Litter You can use them directly or replace them with your own collection.
Can I use Smart Scatter Kit in commercial projects?
Yes. You may use the system and included assets in personal and commercial completed projects, including renders, animations, games, and client work, according to the product license. Reselling, redistributing, or sharing the source files as standalone assets is not permitted.
How can I improve performance in dense scenes?
Use optimized assets, lower texture resolutions, reduced density, lower-detail LOD versions, and suitable viewport settings. For small props, 1K or 2K textures are usually sufficient.
Does the system require an add-on installation?
No separate add-on installation is required. Smart Scatter Kit is a Geometry Nodes-based modifier setup contained within the Blender project files.
Can the proximity controller be animated?

Yes. The controller object can be animated like a standard Blender object, allowing the active scattering area to move over time.

$6$4.20

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Details
Published 2 months ago
Blender Version 4.0 - 5.2
Render Engine Used Cycles, Eevee
License Royalty Free