Soccer goal with net: a full-size 7.32 x 2.44 m football goal with a white rounded frame, a hexagonal net in ten colours and two net support poles with tension ropes, for stadiums, football pitches and sports fields. Mid-poly, real-world scale, 4K PBR textures, ready Unreal Engine 5.8 project. Suitable for games, VR / AR, architectural visualization and high-quality rendering.
Model:
- Soccer Goal with Net - 317.6 x 1085.1 x 286.2 cm (goal mouth 732 x 244 cm) - white frame, hexagonal net, two net support poles with tension ropes
Main features:
- Two objects: goal frame and net.
- Ten net colours: red / white, red / black, white, red, black, blue, black / white, blue / white, green / white, yellow / black - each its own Base Color map on the same UV, the other net maps are shared.
- Blender and Unreal Engine scenes show all ten net colours as ten goals in a row, each net with its own material.
- PBR Metal / Roughness textures, PNG 4096 x 4096: Base Color, Normal (OpenGL), Roughness, Metallic, Opacity (net).
- 18 textures; 11 materials (frame + 10 nets).
- Clean mid-poly topology without SubD: one-segment chamfers and custom (weighted) normals. One LOD.
- Frame: one 0-1 UV layout without overlaps. Net: tiling texture, even cell size.
- Pivot: on the ground at the centre of the footprint.
- Real-world scale. Units: centimeters in Unreal Engine, meters in Blender, GLB, OBJ and DAE.
- No rig and no animation.
- Unreal Engine 5.8 project: static meshes, opaque and masked master materials with 11 instances, showcase level with the ten nets.
- Fits our football series (Soccer Corner Flag, High Mast Lighting Tower, Sports Dugout, Scoreboard).
File consists such files as:
- Unreal Engine 5.8 project (.uproject)
- Blender 5.2 (.blend, all textures packed)
- FBX
- OBJ, MTL
- DAE (Collada)
- GLB (textures embedded, red / white net)
- Textures (PNG 4096 x 4096)
Special notes:
- FBX, OBJ, DAE and GLB carry one goal with the red / white net; the other net colours are Base Color maps in the shared Textures folder (T_SoccerGoal_Net__BaseColor.png).
- FBX, OBJ and DAE files take their textures from the shared Textures folder (relative paths) - keep the folder next to them.
- The Blender file carries all its textures inside - nothing to relink.
- The net is alpha-masked (Opacity map, two-sided); in real-time engines keep the net textures without mipmaps so the thin cords stay visible at distance (the Unreal Engine project is set up).
- Normal maps are OpenGL (Y+); for DirectX programs flip the green channel - the Unreal Engine project is already set up.
- For a manual FBX import into 3ds Max untick Smoothing Groups (keeps the custom normals); for a manual FBX import into Unreal Engine enable Convert Scene Unit.
- Collada (DAE) keeps base colour maps only - connect roughness, metallic, normal and opacity maps by hand.
Statistics:
- Soccer Goal (frame): 3,704 polygons; 7,408 tris
- Soccer Goal Net: 944 polygons; 1,888 tris
Total: 4,648 polygons; 9,296 tris; 4,912 vertices
Thank you for purchasing our models!
NX Dynamics Team