Soccer Goal
Getting started
- Open the .blend file (Blender 5.2): the scene shows ten goals in a row, one per net colour; all textures are packed in the file.
- To use one goal, append the frame and the net objects you need (File > Append > Object).
- To change a net colour, open the net material and swap the Base Color image for another T_SoccerGoal_Net_<Colour>_BaseColor map; the other net maps are shared.
- The net is alpha-masked (Opacity map) and two-sided.
- FBX, OBJ and DAE read their maps from the shared Textures folder - keep it next to them. GLB carries its textures inside.
- Unreal Engine 5.8: open the .uproject; the showcase level holds the ten nets.
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