Soccer Goal

Next Level Models in Sports


Getting started

  • Open the .blend file (Blender 5.2): the scene shows ten goals in a row, one per net colour; all textures are packed in the file.
  • To use one goal, append the frame and the net objects you need (File > Append > Object).
  • To change a net colour, open the net material and swap the Base Color image for another T_SoccerGoal_Net_<Colour>_BaseColor map; the other net maps are shared.
  • The net is alpha-masked (Opacity map) and two-sided.
  • FBX, OBJ and DAE read their maps from the shared Textures folder - keep it next to them. GLB carries its textures inside.
  • Unreal Engine 5.8: open the .uproject; the showcase level holds the ten nets.
$29

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Details
Published about 9 hours ago
Blender Version 5.2
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Normal-Mapped, Textured
License Royalty Free