Speed Graph Editor - Ae Style Speed Graph

Oculis Studio in Animation


What can't it do?
Stated plainly, so there are no surprises: - **One object at a time.** - It **imposes** a speed curve rather than reading one out of an existing animation. (It does *measure* and display the real speed of the result.) - The retimed animation is **baked** — one key per frame — so the `.blend` carries two copies of the animation. Harmless at normal scale; worth knowing for something with hundreds of channels. - The graph and ghosts are viewport overlays, not renderable. - Ghost positions do not account for animated parents or constraints. The retiming itself is unaffected.
Do I need to know After Effects to use it?
No. If you have ever thought "this move should start slower and snap at the end," you already know what to do with it. There are **eight presets** named after shapes editors actually talk about — Snappy, Whip, Hold Middle, Slow End — so you can get a result before you understand the mechanic.
Isn't this just the Graph Editor with extra steps?
No — it is the opposite approach. The Graph Editor gives you one curve *per channel*: to slow a camera move down you would hand-edit location X, Y, Z, rotation, and keep them all in agreement. Miss one and the move breaks.
What it is What does this do that Blender doesn't already?

Blender lets you ease a curve. It does not give you a **speed graph** — one

curve, in the viewport, that controls how time is distributed across your whole

animation at once. That is the control After Effects motion designers reach for

first, and it has never had a proper equivalent in Blender.

$9.99

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Details
Blender Extension Compatible Yes
Published 2 months ago
Blender Version
Extension Type Add-on
Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray, Yafaray
License GPL
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