Nestor Acabal
about 1 year ago
Since it's sprite based, the framerate is fixed based on the SpriteTexture's "tiles" number, for more frames a bigger Sprite Texture is needed, right now the biggest Texture is 10x10. I will try to add larger textures in the future for slower framerates, with the consideration that with larger textures (4K, 6K, 8K) performance will be impacted.