A fully optimized, 84K tris AAA game-ready hard-surface wagon, created using a complete Highpoly → Lowpoly PBR production workflow.
All micro-details are baked from a 4M+ tris high-poly model, delivering cinematic-quality surface detail with excellent real-time performance.
🎥 **Video Preview & Workflow Trailer:**
https://youtu.be/vlR9KtJA_DM
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### 🛠️ Key Features
• **Production Pipeline:** Full Highpoly (4M+) → Lowpoly (84K) workflow.
• **Dual Texture Sets:**
- 4K UDIMs for cinematic rendering.
- Optimized 4K PBR set for real-time game engines.
• **Clean Topology:** Low-poly topology with UDIM-ready UV mapping.
• **Complete PBR Maps:** BaseColor, Roughness, Metallic, Normal, AO, and Emissive.
• **Software Tested:** Fully verified in Blender, Unreal Engine, and Marmoset Toolbag.
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### 📦 Included Files
• **Low-Poly Model:** FBX & OBJ formats (84K Tris / 40K Faces / 43K Verts).
• **High-Poly Source Mesh:** High-detail source file (4M+ Tris).
• **Blender Scene File:** Pre-configured lighting and final render setup.
• **Textures:** 4K Cinematic UDIM Set & 4K Game-Ready Texture Set.
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### 🎥 Complete 20+ Hour Workflow Tutorial Included
Learn the entire production pipeline from start to finish:
• **Highpoly Modeling & Detailing:** 10h 05m
• **UV & UDIM Unwrapping:** 4h 12m
• **Retopology & Baking:** 1h 57m
• **Lowpoly, Texturing, Rendering & Unreal Import:** 1h 27m
• **Highpoly Texturing:** 1h 47m
• **Rendering (Marmoset & Blender):** 42m
*Note: This is a silent tutorial featuring full screen-recorded workflow with visible keyboard shortcuts and mouse clicks.*
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### 🔧 Quality & Support
• Organised directory structure (Highpoly, Lowpoly, Textures).
• Industry-standard naming conventions.
• Free future updates for all purchasers.