Procedural Terrain 2.0 – Geometry Nodes Terrain Generator

Studio156 in Modeling


Procedural Terrain 2.0 is a fast, fully procedural terrain generator for Blender built entirely with Geometry Nodes and Shader Nodes.

Create massive landscapes in seconds with automatic materials, adjustable resolution, and built-in Level of Detail (LOD) optimization — all non-destructive and fully editable.

No baking.
No scripts running every frame.
Just pure node-based performance.

Perfect for:

  • environments
  • landscapes
  • games
  • cinematics
  • concept art
  • large-scale worlds

Simply press Shift + A → Mesh → Terrain and start shaping your world.



🔹 Features

Geometry (Terrain Shape)

  • Seed (randomized automatically)
  • Noise Scale & Detail
  • Height control
  • Z Scale (independent from noise)
  • Zoom Factor for macro/micro terrain control
  • Position & Rotation offsets
  • Adjustable terrain size (X/Y)
  • Resolution control
  • Built-in circular LOD system (up to 6 levels)
  • LOD target object (camera or custom)
  • Optional triangulation
  • Shade smooth toggle

Materials (Terrain Shader)

  • Up to 6 height-based layers
  • Each layer supports:
    • full Principled inputs (color, roughness, metallic, etc.)
    • OR full custom shader input
  • Height blending with Min/Max positions
  • Sharp or smooth transitions
  • Works with any textures or procedural shaders
  • Ready-to-use default material included

Workflow

  • One click terrain creation
  • Geometry + material assigned automatically
  • Fully procedural & non-destructive
  • Works in real time
  • Optimized for large scenes

🔹 What’s New in Version 2.0

Version 2.0 is a complete redesign.

Compared to Version 1.0:

  • ✅ Geometry Nodes instead of slow Python generation
  • ✅ Massive performance improvement
  • ✅ Real-time updates
  • ✅ Non-destructive workflow
  • ✅ Built-in Level of Detail (LOD)
  • ✅ Higher resolutions possible with minimal slowdown
  • ✅ Cleaner, more flexible system
  • ✅ Easier customization

Version 1.0 rebuilt the mesh using scripts.
Version 2.0 runs directly on Blender’s node system — faster, smoother, and scalable.


🔹 How to Use

  1. Press Shift + A → Mesh → Terrain


  2. A terrain object is created automatically


  3. Geometry Nodes modifier + material are assigned


  4. Adjust terrain parameters in the modifier panel:
    • Seed
    • Scale
    • Height
    • Resolution
    • LOD settings
    • etc.
  5. Edit the material to customize textures and layers

Everything updates live.

You can also apply the Geometry Nodes modifier at any time to convert the terrain into a regular mesh and switch to Sculpt Mode for manual refinement. Sculpt rivers, cliffs, hills, or custom shapes freely — the material will continue to work correctly. Because the shader is height-based, layer colors automatically adapt to your edits, so newly sculpted mountains, valleys, or slopes are shaded appropriately without any extra setup.


🔹 Installation

  1. Edit → Preferences → Add-ons
  2. Click Install
  3. Select the .zip file
  4. Enable the addon

🔹 Who is this for?

  • Environment artists
  • Game developers
  • Blender generalists
  • Procedural workflows
  • Anyone who needs fast terrain generation without heavy setup

$15

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Details
Published 6 months ago
Blender Version 4.0 - 5.1
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL