Procedural Terrain 2.0 – Geometry Nodes Terrain Generator
🔹 How to Use
- Press Shift + A → Mesh → Terrain

- A terrain object is created automatically

- Geometry Nodes modifier + material are assigned

- Adjust terrain parameters in the modifier panel:
- Seed
- Scale
- Height
- Resolution
- LOD settings
- etc.
- Edit the material to customize textures and layers

Everything updates live.
You can also apply the Geometry Nodes modifier at any time to convert the terrain into a regular mesh and switch to Sculpt Mode for manual refinement. Sculpt rivers, cliffs, hills, or custom shapes freely — the material will continue to work correctly. Because the shader is height-based, layer colors automatically adapt to your edits, so newly sculpted mountains, valleys, or slopes are shaded appropriately without any extra setup.
🔹 Installation
- Edit → Preferences → Add-ons
- Click Install
- Select the .zip file
- Enable the addon