Procedural Terrain 2.0 – Geometry Nodes Terrain Generator

Studio156 in Modeling


🔹 How to Use

  1. Press Shift + A → Mesh → Terrain


  2. A terrain object is created automatically


  3. Geometry Nodes modifier + material are assigned


  4. Adjust terrain parameters in the modifier panel:
    • Seed
    • Scale
    • Height
    • Resolution
    • LOD settings
    • etc.
  5. Edit the material to customize textures and layers

Everything updates live.

You can also apply the Geometry Nodes modifier at any time to convert the terrain into a regular mesh and switch to Sculpt Mode for manual refinement. Sculpt rivers, cliffs, hills, or custom shapes freely — the material will continue to work correctly. Because the shader is height-based, layer colors automatically adapt to your edits, so newly sculpted mountains, valleys, or slopes are shaded appropriately without any extra setup.


🔹 Installation

  1. Edit → Preferences → Add-ons
  2. Click Install
  3. Select the .zip file
  4. Enable the addon
$15

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Details
Published 6 months ago
Blender Version 4.0 - 5.1
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL