Stylised Antique Desk Set Dressing Bundle

J'Arrive Art Studio in Furnishings


Why use J'Arrive Art Assets?

This set dressing asset pack helps bring an antique writer's desk to life in one bundle. It includes an antique Georgian desk, Windsor-style office chair, floor and table lamps, vintage typewriter, stacked books, ceramic mug, pens, waste bin, and a croissant — designed to work together as a cohesive set or dropped in individually wherever you need them.

Modelled around a stylised aesthetic inspired by Pixar and other high-end animated feature films, every prop carries deliberate detail and stylised imperfections. 

This bundle is built as a drag-and-drop asset library that lets you move straight into set dressing, storytelling, and portfolio work—without getting pulled into hours of background modelling.



What's included:

  • 16 fully textured assets
  • Clean quad topology and SubD (subdivision) workflow
  • Detailed hero props (desk: 9K faces base mesh, 575K faces SubD) 
  • Drag and drop from the Asset Browser or quickly Append into scenes
  • 9 customised 4K CC0 textures from polyhaven.com
  • 23 procedural shaders
  • Parenting hierarchies for set dressing and animation control 
  • Zipped .blend file and texture folder, ready to add as an Asset Library or Append/Link from 
  • Compatible with EEVEE or Cycles workflows
  • Provided as a .blend file - fully compatible with 4.5+ when appending into new scenes.
  • AgX colour space by default
  • Optional custom Python script to allow automatic material reuse for Append method
  • Support! Email me at [email protected] if you have any questions, need help getting started, or are interested in a custom asset pack




Ideal for:

  • Hobbyists and professionals working in Blender
  • Set dressing stylised renders or archviz projects
  • Character artists creating portfolio scenes
  • Game developers building period environments or detailed level dressing, particularly Nanite/Unreal workflows 
  • Film and animation studios requiring assets for pre-vis or final set dressing



nb. If you're exporting the models into a different DCC, e.g. Unreal Engine, make sure to export with subdivisions, and I recommend replacing the procedural shaders (brass) with a native material or your own PBR textures (requires unwrapping). You can also bake your own diffuse/roughness/normal maps and export these with the model.  

If you're interested in using these assets within an established studio (more than 10 seats), please contact me to discuss a quote. Thank you!


  • For individual creators. Royalty-free commercial use.

    $57.99
  • For small teams and studios (2-10 seats). Royalty-free commercial use.

    $199
$57.99

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Details
Published 6 months ago
Blender Version 4.5 - 5.1
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Textured
License Royalty Free