Stylized Cartoon Butcher Character 3D Model
Stylized cartoon butcher 3D character with a 739-bone Rig Pro style, PBR textures, a separate chainsaw prop, BLEND/FBX/OBJ/GLB formats
Overview
The stylized butcher 3d model is a hand-crafted cartoon character built around big, exaggerated shapes: a massive torso, oversized forearms and hands, a comparatively small head, swept-back blonde hair and a short pointed goatee. His outfit is a complete butcher look a worn leather apron with a red "MEAT" patch and a roomy front pocket, a torn grey V-neck shirt, dark rolled-up trousers and brown work boots with a small red "X" scar on one upper arm.
Key Features
- Stylized cartoon proportions with a muscular, top-heavy silhouette
- Layered outfit: leather MEAT apron, torn V-neck shirt, rolled trousers, work boots
- Separate stylized chainsaw prop included in the FBX, OBJ and GLB exports
- 739-bone Auto-Rig Pro style control rig with IK/FK limb chains and a dedicated facial sub-rig (jaw, eyelids, lips, cheeks)
- 16 character/prop mesh objects — 32,734 vertices / 32,093 polygons / 63,179 triangles
- 17 part-based materials; 26 PNG textures (Base Color + OpenGL Normal for most parts, plus Roughness/Metallic on the belt)
- Delivered as .blend (Blender 4.0), .fbx, .obj+.mtl and .glb
Included Files & Formats
| Format | Included | Notes |
|---|---|---|
| BLEND | Yes | Blender 4.0 file format. Rigged character (739 bones). Does not include the chainsaw. |
| FBX | Yes | FBX 7.4 binary. Skin/deformer data present. Includes the chainsaw. |
| OBJ + MTL | Yes | No rig support (OBJ format limitation). Includes the chainsaw. |
| GLB (glTF 2.0) | Yes | Skin/joint data present, 23 embedded textures. Includes the chainsaw. |
The chainsaw prop is present in the FBX, OBJ and GLB exports but is not an object inside the native .blend file. No animation and no shape keys/blendshapes exist in any of the supplied files.
Technical Highlights
- Rig: single armature, 739 bones (verified by walking the actual bone hierarchy), Auto-Rig Pro naming/IK-FK convention
- Geometry: 32,734 vertices / 32,093 polygons / 63,179 triangles across 16 character/prop meshes
- UV: exactly one UV map per mesh, no UDIMs
- Textures: 26 PNGs, 112.9 MB uncompressed, mostly 1024×1024 with a few 2K/4K maps
- Scene units: Metric, unit scale 1.0
Use Cases
- Stylized game NPC, boss or villain character
- Real-time and pre-rendered cinematics
- Animation shorts and storytelling / comic scenes
- Lighting, shading and look-development practice
- Posing, turntable and portfolio presentation