Stylized Cartoon Butcher Character
Product Documentation
Included Files
| File | Type | Purpose |
|---|---|---|
Blender File/butcher.blend |
Blender 4.0 scene | Native source with character, rig, materials, and texture references. |
Blender File/stylized butcher.fbx |
FBX 7.4 | Skinned character export with armature data and chainsaw. |
Blender File/stylized butcher.glb |
glTF 2.0 | Mesh, skin, materials, chainsaw, and embedded images. |
Blender File/stylized butcher.obj |
Wavefront OBJ | Static mesh export with chainsaw. |
Blender File/stylized butcher.mtl |
Wavefront MTL | OBJ material and texture references. |
Blender File/textures.zip |
ZIP | 26 PNG textures, 112.9 MB uncompressed. |
All files were verified by direct file parsing.
Formats
BLEND
butcher.blend uses the Blender 4.0 file format (BLENDER-v400) and contains:
69 mesh datablocks
16 character/prop meshes
53 Auto-Rig Pro widget shapes
1 armature
739 bones
17 materials
26 image datablocks
No chainsaw object, Actions, or shape-key datablocks are present.
FBX
stylized butcher.fbx is FBX binary 7.4.
Verified:
Skinned/deformer data
2,248
LimbNodeoccurrencesChainsaw011
AnimStack0
AnimCurveoccurrences
The single AnimStack has no baked animation.
FBX Video/Content/Media nodes are present. The file size is close to the texture package size, suggesting textures may be embedded, but this was not byte-for-byte confirmed.
OBJ + MTL
The OBJ contains:
61,752 vertices
67,637 UV coordinates
63,431 normals
61,078 faces
16 named objects
Chainsaw01
OBJ does not support rigs or skinning.
Its higher vertex count compared with the .blend is a normal result of OBJ splitting vertices at UV/normal seams.
The MTL header identifies Blender 4.5.5 LTS.
GLB
The GLB contains:
814 nodes
19 meshes
15 materials
1 skin
23 embedded PNG images
0 animations
Chainsaw geometry
Generator: Khronos glTF Blender I/O v4.5.49.
The belt Metallic and Roughness maps are combined for glTF. Two HG_Rig_body_* maps are not included, resulting in 23 embedded images.
Materials
The .blend contains 17 materials:
bodyface and handface with mustashhairshirtbutcher coatbelttrouserbunyaneyes/Materialteeth/tongue/.HG_TeethMaterial.001–Material.004for the chainsawcs_solid_redcs_blend_redDots Stroke
cs_solid_red, cs_blend_red, and Dots Stroke are used for Auto-Rig Pro display widgets rather than character geometry.
face with mustash is defined in the .blend and OBJ/MTL but is not assigned to exported OBJ faces and is absent from the GLB material list.
All materials were identified as node-based except cs_blend_red and Dots Stroke. Individual shader node links were not decoded.
Textures
textures.zip contains 26 PNG files.
Body and Clothing
The following sets contain 1024 × 1024 Base Color and OpenGL Normal maps:
Body
Face and hand
Hair
Shirt
Butcher coat
Trouser
Bunyan/boots
The belt also includes:
Base Color — 1024²
Normal — 1024²
Roughness — 1024²
Metallic — 1024²
Eyes:
Base Color — 1024²
Teeth and Tongue
TeethTongueSet_C_2K.png— 2048² Base ColorTeethTongueSet_N_2K.png— 2048² Normal
Chainsaw
Chainsaw01_DIFF.tga.png— 2048² DiffuseChainsaw01_Chain.tga.png— 512 × 256 Diffuse/Mask
Additional Maps
boyB_cloth_Color.1004.png— 4096² Base Color; not matched to a specific MTL slot.HG_Rig_body_Normal_normal.png— 4096² Normal.HG_Rig_body_Roughness_roughness.png— 4096² Roughness.
The HG_Rig_body_* maps belong to the unused face with mustash material.
The .1004 filename has no matching UDIM tiles, so it functions as a single texture.
PNG color-space settings were not independently verified.
Rig & Bones
The armature object is named:
Stylized Butcher Character Fully Rigged
It contains 739 verified bones using an Auto-Rig Pro control-rig structure.
Verified name-pattern groups:
319
.l319
.r99
.x291 facial-related
124 finger/hand-related
13 spine-related
18 toe-related
196
_refhelper/reference bones
These are name-pattern counts rather than Auto-Rig Pro internal category definitions.
The hierarchy includes root/pelvis controls and IK/FK chains such as:
c_posc_trajc_root_master.xc_root.xroot.xleg_ik.lleg_fk.lthigh_ik.lthigh_fk.l
The exact Auto-Rig Pro preset was not confirmed.
Animation
No animation data is included.
Verified:
.blend: 0 ActionsFBX: 1 AnimStack / 0 AnimCurves
GLB: 0 animations
The character is supplied as a posable rig, not a pre-animated asset.
Shape Keys / Blendshapes
No shape keys or blendshapes exist.
The .blend contains zero Key datablocks and the inspected mesh shape-key links are null.
Facial customization is therefore bone-based.
UV
Every character/prop mesh has exactly one UV map.
Most use UVMap.
Exceptions:
NurbsPath_004—DiffuseUVNurbsPath_007—DiffuseUVOne teeth mesh —
map1
No mesh contains multiple UV layers, and no complete UDIM tile set was found.
Geometry
The 16 non-widget mesh datablocks contain:
32,734 vertices
32,093 polygons
63,179 triangles
Auto-Rig Pro widget meshes are excluded.
| Mesh | Vertices | Polygons | Triangles |
|---|---|---|---|
Mesh10.001 |
8,959 | 9,074 | 17,868 |
NurbsPath_004 |
6,603 | 6,635 | 12,849 |
model_3 |
5,056 | 5,014 | 9,810 |
Mesh.005 |
3,200 | 3,066 | 6,132 |
Mesh.011 |
2,646 | 2,527 | 5,054 |
Extract8.015 |
976 | 812 | 1,624 |
Extract8.001 |
887 | 805 | 1,598 |
Extract7.001 |
831 | 772 | 1,528 |
Extract5_002 |
834 | 762 | 1,524 |
Mesh10.002 |
516 | 512 | 1,024 |
Extract9 |
559 | 510 | 1,010 |
Mesh.008 |
393 | 372 | 744 |
Roundcube.001 |
304 | 300 | 600 |
NurbsPath_007 |
325 | 326 | 628 |
Extract2.001 |
643 | 606 | 1,186 |
Plane |
2 | 0 | N/A |
Plane is an edge-only object.
No LOD variants or Geometry Nodes modifiers were found on the inspected meshes.
Dimensions & Scale
Verified scene settings:
Unit system: Metric
Unit scale: 1.0
1 Blender unit = 1 metre
A true world-space bounding-box size and per-object applied transforms were not calculated.
Object Structure & Collections
butcher.blend contains:
70 objects
69 Mesh objects
1 Armature
Of the Mesh objects:
16 are character/prop geometry
53 are Auto-Rig Pro
cs_display widgets
No Camera, Light, or Empty objects were found.
The file contains 1 Collection datablock. Its detailed member hierarchy was not individually decoded.
Modifiers, Constraints & Drivers
Exact modifier stacks were not decoded field-by-field.
The FBX and GLB confirm skin/deform relationships, but individual Blender modifier types, order, and settings were not verified.
Constraints and drivers were also not individually decoded. The IK/FK structure is supported by the verified bone naming, but individual constraint/driver records should not be assumed beyond that evidence.
Scene Setup
No Camera or Light objects are included.
The supplied renders were created using a separate render/lighting setup that is not part of the delivered .blend.
File Dependencies
Image datablock paths inside the .blend were not resolved to disk paths during inspection.
For the OBJ:
Most texture references use a
textures/folder.map_Bumpnormal-map references use bare filenames.
If an OBJ importer does not resolve those references automatically, place the normal-map PNGs beside the OBJ/MTL as well.
Software / Version
.blend: Blender 4.0 format.mtl: Blender 4.5.5 LTS.glb: Khronos glTF Blender I/O v4.5.49FBX: binary 7.4
File timestamps:
butcher.blend: 2026-06-29FBX, GLB, OBJ, MTL,
textures.zip: 2026-09-12
No live application testing was performed.
Customization
Available customization includes:
Editing the 17 materials
Replacing/repainting the 26 PNG textures
Posing through the 739-bone rig
Bone-based facial posing
Using the exported chainsaw as a separate object
There are no blendshapes or supplied animations.
Rig Workflow
Open
butcher.blend.Select
Stylized Butcher Character Fully Rigged.Enter Pose Mode.
Use the
c_control bones for posing.Use the IK/FK controls where available.
Use the facial controls for jaw, eyelids, lips, cheeks, and related facial posing.
The c_ controls are intended for user-facing rig manipulation; internal deform/reference bones should generally not be used for normal posing.
Import & Texture Workflow
Blender
Open
butcher.blendin Blender 4.0 or newer.Extract
textures.zip.Use File → External Data → Find Missing Files if textures are missing.
Select the armature to pose the character.
FBX
Import stylized butcher.fbx.
It contains skin/deformer data and the Chainsaw01 export.
No animation needs to be imported because no baked animation exists.
Texture embedding is suggested by the file structure but was not confirmed byte-for-byte.
OBJ
Keep stylized butcher.obj and .mtl together.
OBJ provides static mesh/material data only.
Check the normal-map path issue described under File Dependencies.
GLB
Import stylized butcher.glb as a self-contained glTF file.
Its 23 PNG images are embedded, so no external texture files are required for those images.
Material Workflow
Select the required object in Blender.
Open the Shading workspace.
Select its material.
Verify the corresponding image paths.
Replace or edit the required texture maps.
All 17 materials were identified as node-enabled except the two widget/stroke materials noted above. Their exact shader node connections were not deeply inspected.
Engine Workflow
FBX and GLB are the practical starting formats for rigged import because they contain skin/joint data.
OBJ is static mesh only.
The Auto-Rig Pro control rig is primarily a Blender authoring setup and contains many control/reference bones. Game-engine workflows may require baking or retargeting to a deform-bone subset.
Unity, Unreal Engine, and Godot were not tested.
Troubleshooting
Textures missing: Relink the extracted texture folder. For OBJ, check the bare-filename normal-map references.
Materials incorrect: Verify image paths first; the individual shader node structures were not deeply inspected.
Rig behaves incorrectly: Use the c_ control bones instead of directly manipulating internal deform/reference bones.
Animation missing: No animation data is supplied.
Scale incorrect: The source scene uses Metric units with a scale of 1.0. Check the target application's unit settings.
FBX problems: Ensure skeleton/deformer import is enabled.
OBJ problems: Keep OBJ/MTL together and check normal-map paths.
GLB texture problems: The 23 referenced images are embedded in the GLB.
Known Limitations
The chainsaw is absent from
butcher.blendand is available in the FBX, OBJ, and GLB exports.No animation data is supplied.
No shape keys or blendshapes exist.
No Camera or Light objects are included.
The two render folders use slightly different filenames for one chainsaw side/clay-wireframe shot.
face with mustashis effectively unused in the supplied exports.Exact modifier stacks, constraints, and drivers were not fully decoded.
Real-world bounding-box dimensions were not calculated.
Specific engine/application behavior was not tested.
Compatibility
Verified file formats:
Blender 4.0-format
.blendFBX 7.4
glTF 2.0 GLB
Wavefront OBJ/MTL
FBX and GLB contain skin/joint data and are suitable starting points for applications supporting those formats.
OBJ has no rig support.
Specific behavior in Unity, Unreal Engine, Godot, Maya, 3ds Max, Cinema 4D, or other applications was not tested.
Quick Start
Open
butcher.blendin Blender 4.0 or newer.Relink textures if required.
Select the armature and enter Pose Mode.
Pose with the
c_control bones.Import the chainsaw from an export format if needed.
Add your own camera and lighting.
Export to FBX or GLB when required.
Important Notes
The native
.blenddoes not contain the chainsaw.The character is posable, not animated.
There are no shape keys or blendshapes.
The scene uses Metric units with a scale of 1.0.
The package contains 17 materials and 26 PNG textures.
The verified geometry totals apply to the 16 native non-widget meshes.
File/application behavior outside the inspected file structures was not tested.
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