A classic detective, ready for your story
This is a stylized police detective built in Blender. He wears a long leather trench coat over a shirt and tie, with dark trousers, gloves, boots, a belt, sunglasses and a full beard.
The character is rigged with Auto-Rig Pro, including a face rig, and every clothing piece follows the body when you pose it. Shape keys change his build, and ready made materials change his costume colors and skin tone, so one model can play many different detectives.

What you get
- One rigged character with a body and facial rig (541 bones)
- 2 saved poses: a T pose and a relaxed standing pose with one hand on the belt
- 3 body shape keys: fatty, builder (muscular) and skinny, on the body and every clothing piece
- 4 costume color sets for the coat, shirt, trousers and hair
- 2 skin tones (light and dark), with a matching skin texture for each body shape
- Separate objects for the coat, shirt, tie, trousers, gloves, shoes, belt, glasses, beard and hair
- 2K PBR textures (base color and normal), packed into the .blend file
- Extra formats: FBX, GLB and OBJ (with textures in a separate ZIP)

Key Features
- Body and face rig. Built with Auto-Rig Pro, with controls for arms, legs, fingers, jaw, lips, eyelids, eyebrows and tongue, so you can pose him and give him basic expressions.
- Three body types from one model. The fatty, builder and skinny shape keys change the body and the outfit together, so the clothes stay fitted to the body. Mix them for in between shapes.
- Body textures for each shape. Each body type has its own skin texture, so muscle and belly details match the shape you choose.
- Four costume color sets. Brown, grey, black and navy coat looks are already set up, with matching shirt, trouser and hair colors. Change the materials to go from a young brown haired detective to a grey haired veteran.
- Two skin tones. Light and dark skin materials are included for every body shape.
- Modular look. Hide the beard or glasses to change his face, take off the coat for a shirt and tie look, or strip back to the base body.
- Ready made poses. Switch between a T pose for rigging work and a natural standing pose for quick renders.
- Light, clean mesh. About 10,700 triangles in total, mostly quads, with one UV map per object.

Workflow Benefits
- Build a whole detective team from one file by changing the shape key, costume colors, skin tone and accessories.
- Everything is in one collection with packed textures, so you append it into your scene and it renders right away.
- Shape keys live on the clothes as well as the body, so you do not have to fix the outfit by hand after changing the build.
- The standing pose gives you a good looking render without posing him first.
- The quad based topology makes it easy to edit or add your own details.

Use Cases
- Crime, mystery and noir scenes
- Stylized games and game prototypes (FBX and GLB included)
- Crowd and background characters for animation
- Explainer videos, comics, storyboards and motion graphics
- Posing practice and character animation study





