Stylized Dog Character Cartoon Skater Hound

Salman Animator in Characters


Is the dog character rigged, and can it be posed or animated?
Yes. The supplied .glb export confirms a full 895-joint character control rig ("dog rig_rig") with IK/FK limb chains and dedicated facial control bones, plus a separate 55-joint rig for the longboard prop. However, only a single static pose keyframe is included in every supplied format — there is no walk cycle or other baked animation clip. You will need to create your own animation using the included rig (see the Rig Workflow and Animation Workflow sections).
Which file formats and textures are included, and do I need to relink anything?
 The package includes native BLEND, FBX (binary v7.4, textures embedded), OBJ+MTL, and GLB (glTF 2.0, textures embedded), plus a 29-file texture set (textures.zip, up to 4096×4096, covering base color, normal, roughness, metallic, and AO maps). If you use the OBJ/MTL workflow, extract textures.zip into a textures/ folder first; two materials (hat, body) will need their texture maps reconnected manually in that specific export (they are already connected in the FBX and GLB). One texture (shoelace_Normal.png) is referenced in the MTL but not included in the texture archive.
Does the model include facial expressions or shape keys?
Yes. A face-area mesh carries 7 verified shape keys (left smile X, right smile X, left smile Y, right smile Y, left eye, right eye, and one unlabeled Key 7), and five other meshes each carry one additional corrective shape key (Key 1). These are present in the native .blend and the .glb export (glTF supports morph targets); the OBJ format does not support shape keys, so they are not present in that export.
$4$2.80

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Details
Published 1 day ago
Blender Version 2.6x - 5.2
Render Engine Used Cycles, Eevee, Freestyle
Misc Data Rigged, Textured
License Royalty Free