Skinny Ninja Stylized Rigged 3D Character

Salman Animator in Humans


Skinny Ninja - Stylized Rigged 3D Character

Auto-Rig Pro-style rig - 2K PBR textures - .blend / .fbx / .glb / .obj

Overview

Skinny Ninja is a stylized, fully rigged 3D character built around a lean, agile ninja warrior silhouette. The character wears a fitted cloth outfit, a face mask, a wrapped scarf, a belt, and pants, modeled as separate skinned mesh parts bound to a single shared skeleton. The supplied renders show the character from front, side, and back angles in lit beauty shading, neutral clay/sculpt shading, and wireframe-over-clay shading.

The character is driven by an Auto-Rig Pro-style control skeleton containing 711 joints in total, including an extensive facial control set (roughly 268 face-related bones) and detailed hand/finger controls (roughly 128 finger-related joints). The rig ships with 14 stored pose actions: 12 short "hand pose" presets and two "fist" pose actions - short pose snapshots rather than multi-second animation clips.

Key Features

  • Stylized skinny ninja character with a distinct lean silhouette
  • Full character rig with 711 total joints, including IK and FK limb controls
  • Extensive facial control rig and detailed hand/finger controls
  • 14 stored pose actions (12 hand poses + 2 fist poses)
  • Six PBR materials (cloth, mask, body, eyes, teeth, tong) with 2048x2048 Base Color and Normal maps
  • Multi-format export set: .blend, .fbx, .glb, .obj + .mtl
  • 15 skinned character mesh parts

Included Files

  • Blender source file (.blend)
  • FBX export (rigged/skinned)
  • GLB export (glTF 2.0, embedded PBR textures and rig)
  • OBJ + MTL export (static mesh) with a separate texture ZIP (7 PNG files, 2048x2048)
  • 13 production renders in two resolution sets
Important: the 14 included animation actions are hand/fist pose presets, not finished locomotion animations (no walk/run/idle cycles are included). No shape keys or blendshapes were found. Only Base Color and Normal texture maps are included (no Roughness, Metallic, AO, Height, or Emission maps).

Compatibility

The FBX and GLB can be imported into any application or engine that supports those formats (Blender, Unity, Unreal Engine, and others), but engine-specific material remapping, scale adjustment, and rig retargeting may be required. The OBJ export is a static (non-rigged) snapshot; the FBX and GLB carry the full skeleton and skin weights.

Tags

stylized ninja character rigged 3d character auto rig pro character game ready ninja model skinny ninja warrior PBR character model facial rig character fbx glb obj character stylized game character ninja character blender


$4

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Details
Published about 14 hours ago
Blender Version 2.6x - 5.2
Render Engine Used Cycles, Eevee, Freestyle
Misc Data Rigged, Textured
License Royalty Free