Easy Custom Normals - Simplify Stylized Shading Workflows

Fondant in Addons


Easy Custom Normals for Clean Toon/Anime Shading

Supported Blender Versions: 4.3, 4.4

The missing component of Custom Vertex Normals authoring! Get clean Normals even with imperfect topology. No more fighting with retopology, or needing proxy meshes just to avoid problems from a few triangles. With Weighted Normals and Laplacian Normal Smoothing, you can get the same results on uneven triangulated meshes as on clean quad topology. Often this let's you author directly on game production meshes!

And this is only the start! More features are coming to help conveniently setup clean Normals on anime style faces and hair.

Key Features

Laplacian Smooth Normals Modifier: Smooth normals independently of topology. Invert face weights to eliminate shading artifacts instantly.

Live Preview & Non-Destructive Workflow: Built with Geometry Nodes, see results live without manually wiring up materials or baking.

Anime Face Proxy Mesh (Coming Soon): Transfer perfect stylized face shading to your anime characters with a riggable, shape-adjustable face proxy.

These tools speed up your anime and stylized character art workflows. Whether you’re prepping a model for real-time or want simpler shading control within Blender, this makes your life much easier!


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Details
Downloads 600+
Published 1 day ago
Software Version 4.4, 4.3
Extension Type Add-on
License GPL