Easy Custom Normals - Simplify Stylized Shading Workflows
Will this work in game engines?
Yes, once you apply the custom normals using "Set Custom Normal from Attribute," they become standard Blender custom split normals. These can be exported to most game engines that support custom normals.
Can I use this with shape keys?
Yes! One of the key advantages of this addon is its ability to work with shape keys. The "Set Custom Normal from Attribute" operation will apply custom normals without applying the modifier, which preserves shape keys.
How can I create different normal effects on different parts of my mesh?
Use vertex groups or color attributes to control the effect. Several parameters support the "Input Attribute Toggle" which allows you to use these attributes to mask or vary the effect across your mesh.
Does this work with the Subdivision Surface modifier?
Yes! The addon temporarily disables Subdivision/Subsurface when you set the custom normals.
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